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Sword & Sandals campaign ideas
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<blockquote data-quote="ninjayeti" data-source="post: 8096830" data-attributes="member: 6789120"><p>Here is an idea loosely based on a campaign I recently played in:</p><p></p><p>Act 1: Episodic adventures within a region. PC's are amoral mercenaries trying to make a buck in a dog-eat-dog world. During this act the PCs meet the various factions and power groups in the region to set the stage for the later acts. </p><p></p><p>Act 2: The Big Threat emerges. The PCs aren't heroes - but there is literally no one else stepping up to face this threat. The various factions either don't believe the threat is real or are too consumed in their immediate agendas to worry about it. The only hope is for the PCs to cobble together an alliance with enough of these factions to defeat the Big Threat. Some factions can be persuaded, some can be conquered, some may just need to be preemptively destroyed. </p><p></p><p>Act 3: The fight against the Big Threat. PCs face the enemy while trying to hold their alliance together. If they are victorious they will have saved the region from certain doom and have emerged as not just heroes but also as leaders....perhaps even kings.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 8096830, member: 6789120"] Here is an idea loosely based on a campaign I recently played in: Act 1: Episodic adventures within a region. PC's are amoral mercenaries trying to make a buck in a dog-eat-dog world. During this act the PCs meet the various factions and power groups in the region to set the stage for the later acts. Act 2: The Big Threat emerges. The PCs aren't heroes - but there is literally no one else stepping up to face this threat. The various factions either don't believe the threat is real or are too consumed in their immediate agendas to worry about it. The only hope is for the PCs to cobble together an alliance with enough of these factions to defeat the Big Threat. Some factions can be persuaded, some can be conquered, some may just need to be preemptively destroyed. Act 3: The fight against the Big Threat. PCs face the enemy while trying to hold their alliance together. If they are victorious they will have saved the region from certain doom and have emerged as not just heroes but also as leaders....perhaps even kings. [/QUOTE]
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