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Sword & Shield Fighter build
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<blockquote data-quote="EyeontheMountain" data-source="post: 3174076" data-attributes="member: 32338"><p>Depends on how much you dislike the current touch spell mechanics. INHO, touch spells are out of hand, as it is very hard to get a touch ac in the high teens, let alone into the 20s where a medium level mage even has to worry about missing with a touch attack. </p><p></p><p>WOTC made the touch attack and ranged touch attack spells as a balancing mechanism (for both spells and some feats/special abilities), and except for the automatic 5% chance to miss, most touch attacks have a no greater chance of missing. I can actually live with that with spells, but with special combat abilities, (where Full-BAB is the norm), it is too easy. Fighters should have a decent chance of outright avoiding these abilities, rather than having to rely on opposed rolls to not be hosed (trip, grapple anyone?)</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3174076, member: 32338"] Depends on how much you dislike the current touch spell mechanics. INHO, touch spells are out of hand, as it is very hard to get a touch ac in the high teens, let alone into the 20s where a medium level mage even has to worry about missing with a touch attack. WOTC made the touch attack and ranged touch attack spells as a balancing mechanism (for both spells and some feats/special abilities), and except for the automatic 5% chance to miss, most touch attacks have a no greater chance of missing. I can actually live with that with spells, but with special combat abilities, (where Full-BAB is the norm), it is too easy. Fighters should have a decent chance of outright avoiding these abilities, rather than having to rely on opposed rolls to not be hosed (trip, grapple anyone?) [/QUOTE]
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