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<blockquote data-quote="overgeeked" data-source="post: 8227938" data-attributes="member: 86653"><p>So I’ve been reading a bunch of my old Sword & Sorcery fiction and watching a bunch of the often wonderfully terrible fantasy movies from the ’80s and wondering about Sword & Sorcery 5E.</p><p></p><p>I know there’s a difference between low magic and Sword & Sorcery. They don’t always go hand-in-hand, but for the feel I’m looking for they do.</p><p></p><p>This is kinda hard to pull off in 5E considering there are only three classes who are not casters and each of those have caster or specifically magical subclasses. So unless you want the whole party made up of barbarians, fighters, and rogues, we need to either clamp down on magic and casters or start homebrewing a bunch of other classes.</p><p></p><p>The easier solution is to clamp down on casters. Of the various ways to do so, I think bringing back our old friend uneven advancement is the easiest and most familiar fix. There are three levels of caster in 5E: full, half, and third. You could give each a multiplier for xp necessary to advance. Say x4, x2, 1.5 for ease of use. You could also make any casters use the Spellcaster Sidekick class, though I’m not sure how well that would go down.</p><p></p><p>Any other thoughts or ideas on doing low magic Sword & Sorcery with D&D 5E?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8227938, member: 86653"] So I’ve been reading a bunch of my old Sword & Sorcery fiction and watching a bunch of the often wonderfully terrible fantasy movies from the ’80s and wondering about Sword & Sorcery 5E. I know there’s a difference between low magic and Sword & Sorcery. They don’t always go hand-in-hand, but for the feel I’m looking for they do. This is kinda hard to pull off in 5E considering there are only three classes who are not casters and each of those have caster or specifically magical subclasses. So unless you want the whole party made up of barbarians, fighters, and rogues, we need to either clamp down on magic and casters or start homebrewing a bunch of other classes. The easier solution is to clamp down on casters. Of the various ways to do so, I think bringing back our old friend uneven advancement is the easiest and most familiar fix. There are three levels of caster in 5E: full, half, and third. You could give each a multiplier for xp necessary to advance. Say x4, x2, 1.5 for ease of use. You could also make any casters use the Spellcaster Sidekick class, though I’m not sure how well that would go down. Any other thoughts or ideas on doing low magic Sword & Sorcery with D&D 5E? [/QUOTE]
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