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<blockquote data-quote="overgeeked" data-source="post: 8228964" data-attributes="member: 86653"><p>As part of the reading that spawned the thread, I came across a REH story with what’s definitely a warlock. Thoth-Amon. He’s a villain, so that doesn’t necessarily effect the players’ class choices, but I was thinking being selectively restrictive rather than blanket could help. Removing spell foci, playing up restrictions on components, allowing slower progressing casters of certain classes and playing up their downsides. Like the corruption of draconic sorcerers (restrict it to poison and/or acid and they’re linked to Set), the servitude of warlocks, etc. Or maybe kick the resource recovery down a level, at-will becomes 1/short rest, 1/short become 1/long, 1/long becomes 1 every 2 long, etc. I don’t think monks fit, thematically. Maybe reskin them as pugilists or acrobats.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8228964, member: 86653"] As part of the reading that spawned the thread, I came across a REH story with what’s definitely a warlock. Thoth-Amon. He’s a villain, so that doesn’t necessarily effect the players’ class choices, but I was thinking being selectively restrictive rather than blanket could help. Removing spell foci, playing up restrictions on components, allowing slower progressing casters of certain classes and playing up their downsides. Like the corruption of draconic sorcerers (restrict it to poison and/or acid and they’re linked to Set), the servitude of warlocks, etc. Or maybe kick the resource recovery down a level, at-will becomes 1/short rest, 1/short become 1/long, 1/long becomes 1 every 2 long, etc. I don’t think monks fit, thematically. Maybe reskin them as pugilists or acrobats. [/QUOTE]
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