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Sword & Sorcery / Low Magic
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<blockquote data-quote="GlassJaw" data-source="post: 8229409" data-attributes="member: 22103"><p>This topic comes up once in a while. There are other threads you can search for and read.</p><p></p><p>My short answer is to do low-magic in 5E, you have to decide on one of two ways:</p><p></p><p><strong>1. Use the rules as-is*</strong></p><p>Enforce the setting through role-playing and world-building: casters are extremely rare, magic is feared and highly illegal, magic items are non-existent or very different.</p><p></p><p>*The easiest "changes" to make are restrictions: limit classes, races, spells, cap spell level, make learning new spells very difficult, don't give out magic items, etc.</p><p></p><p><strong>2. Rewrite the rules</strong></p><p>Make new classes, create a new casting system, change how armor works, change healing, expand the inspiration system (hero points), etc.</p><p></p><p>This requires significant work and while it can be done, I'm not sure I would recommend it. I would absolutely start with Darker Dungeons and AiME as my source material, as well as some other 3ed d20 sources: Conan, Grim Tales, etc.</p><p></p><p>I'm a huge fan of gritty and sword & sorcery, low magic settings settings but I would probably go with Savage Worlds instead (Beasts & Barbarians, Lankhmar, Solomon Kane).</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 8229409, member: 22103"] This topic comes up once in a while. There are other threads you can search for and read. My short answer is to do low-magic in 5E, you have to decide on one of two ways: [B]1. Use the rules as-is*[/B] Enforce the setting through role-playing and world-building: casters are extremely rare, magic is feared and highly illegal, magic items are non-existent or very different. *The easiest "changes" to make are restrictions: limit classes, races, spells, cap spell level, make learning new spells very difficult, don't give out magic items, etc. [B]2. Rewrite the rules[/B] Make new classes, create a new casting system, change how armor works, change healing, expand the inspiration system (hero points), etc. This requires significant work and while it can be done, I'm not sure I would recommend it. I would absolutely start with Darker Dungeons and AiME as my source material, as well as some other 3ed d20 sources: Conan, Grim Tales, etc. I'm a huge fan of gritty and sword & sorcery, low magic settings settings but I would probably go with Savage Worlds instead (Beasts & Barbarians, Lankhmar, Solomon Kane). [/QUOTE]
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