Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword & Sorcery / Low Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8230231" data-attributes="member: 67296"><p>While Sword and Sorcery is typically low-magic, a low magic setting isn't necessarily Sword and Sorcery. As much as I like the 5e treatment of AiME, it doesn't quite fit the genre of Sword and Sorcery (but it is an excellent example of low magic 5e).</p><p></p><p>For a high-fantasy low-magic setting à la Middle Earth, a lot can be achieved with fluff, curated spell lists, and minor modifications. Many of the paladin and ranger's spells are class features by another name; one could easily imagine a mundane "casting" of Bless or Shield of Faith, and Hunter's Mark and Cure Wounds. Spell slots are just a mechanical construct justifying balance. The magic of some Barbarian can also be justified in a low-magic world. The Totem Warrior Barbarian makes a nice Beorn-type character, speaking to animals and sending their spirit to bears.</p><p></p><p>Gritty Realism really works wonder for a low-magic feel, forcing spellcasters to be sparse and cautious with their spells. Frustratingly so for many players actually, so be sure everybody is on the same page for that. It also makes the "magical cold war" much more believable, whereas high-level wizards don't go out of their tower much because if they do, they'll have to cast their spells and thus be vulnerable to rival wizards for a whole week etc, explaining why the world isn't run by spellcasters yet nobody dares to piss them off.</p><p></p><p>Lifting up all spells one casting time category (bonus action casting becomes 1-action casting, 1-action casting become 10-minute rituals etc) could also work well, although I never tried it in a game. It would devalue and cripple so many spells that the magic-game dynamics cannot be unaltered. Except for a few sorcerers, Fireball would never be used, in turn making room for longer-lasting, more subtle spells that low-magic settings often favour.</p><p></p><p>All that without messing with spell slots and proficiencies and whatnot, but it doesn't mean it makes it Sword and Sorcery.</p><p></p><p>[edit] not that messing-up with proficiencies and spell slots is a bad idea in itself; I don't mean to sound condescending.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8230231, member: 67296"] While Sword and Sorcery is typically low-magic, a low magic setting isn't necessarily Sword and Sorcery. As much as I like the 5e treatment of AiME, it doesn't quite fit the genre of Sword and Sorcery (but it is an excellent example of low magic 5e). For a high-fantasy low-magic setting à la Middle Earth, a lot can be achieved with fluff, curated spell lists, and minor modifications. Many of the paladin and ranger's spells are class features by another name; one could easily imagine a mundane "casting" of Bless or Shield of Faith, and Hunter's Mark and Cure Wounds. Spell slots are just a mechanical construct justifying balance. The magic of some Barbarian can also be justified in a low-magic world. The Totem Warrior Barbarian makes a nice Beorn-type character, speaking to animals and sending their spirit to bears. Gritty Realism really works wonder for a low-magic feel, forcing spellcasters to be sparse and cautious with their spells. Frustratingly so for many players actually, so be sure everybody is on the same page for that. It also makes the "magical cold war" much more believable, whereas high-level wizards don't go out of their tower much because if they do, they'll have to cast their spells and thus be vulnerable to rival wizards for a whole week etc, explaining why the world isn't run by spellcasters yet nobody dares to piss them off. Lifting up all spells one casting time category (bonus action casting becomes 1-action casting, 1-action casting become 10-minute rituals etc) could also work well, although I never tried it in a game. It would devalue and cripple so many spells that the magic-game dynamics cannot be unaltered. Except for a few sorcerers, Fireball would never be used, in turn making room for longer-lasting, more subtle spells that low-magic settings often favour. All that without messing with spell slots and proficiencies and whatnot, but it doesn't mean it makes it Sword and Sorcery. [edit] not that messing-up with proficiencies and spell slots is a bad idea in itself; I don't mean to sound condescending. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword & Sorcery / Low Magic
Top