Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword & Sorcery / Low Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8231077" data-attributes="member: 7006"><p>I'll reiterate it... if anyone actually wants to do a "low-magic" kind of game... you really can't have ANY spellcasting classes available for purchase (at least at Level 1). Because even if you cut down the number of spellcasting classes you make <em>available</em> to a smaller number... that's most likely not going to change the number of spellcasting classes <em>actually played</em> at the table. You could cut down the available casters to just cleric and wizard (stripping away bards, druids, sorcerers, warlocks, paladins, and rangers)... and when it came time to create a party, you'd get at least one cleric and at least one wizard. And voila... 2/5th of the table are playing spellcasters. And thus your desire for "less magic" is now gone. Heck... even if you made both those classes into half-casters... once they gain a couple levels they're STILL going to be casting 3 to 5 spells each every single adventuring day. That is PLENTY of magic. Eight to 10 spells cast each and every day. You as the DM are not going to get ANY real feeling of your "low-magic setting" if you have that.</p><p></p><p>If you really want "low-magic"... then only allow a party of barbarians, fighters, and rogues so you as the DM can at least get a sense of what having a no-magic party actually feels like in play (for probably the first time ever for you.) Just roll with that feeling for several levels at least. See what it feels like, what the experience is. How have the players changed their actions in-game by not having magic at their disposal.</p><p></p><p>And then... if you get the sense down the road that okay, maybe <em>a little bit</em> of magic might be all right, might add a bit of flavor... you can allow <em>one</em> of the group to take the Magical Adept or Ritual Caster feats or multiclass a level of caster. Preferably the one member for whom it made sense in the story to get it (like they activated some artifact or something and got blasted by magical energy). And treat gaining spellcasting like you and the players would treat gaining a magical item. Make it special. Heck... using an attunement slot for it wouldn't be out of the questions. Because at least that way the players know that this kind of magic is a rare and special thing.</p><p></p><p>At least, that's my feelings on the matter.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8231077, member: 7006"] I'll reiterate it... if anyone actually wants to do a "low-magic" kind of game... you really can't have ANY spellcasting classes available for purchase (at least at Level 1). Because even if you cut down the number of spellcasting classes you make [I]available[/I] to a smaller number... that's most likely not going to change the number of spellcasting classes [I]actually played[/I] at the table. You could cut down the available casters to just cleric and wizard (stripping away bards, druids, sorcerers, warlocks, paladins, and rangers)... and when it came time to create a party, you'd get at least one cleric and at least one wizard. And voila... 2/5th of the table are playing spellcasters. And thus your desire for "less magic" is now gone. Heck... even if you made both those classes into half-casters... once they gain a couple levels they're STILL going to be casting 3 to 5 spells each every single adventuring day. That is PLENTY of magic. Eight to 10 spells cast each and every day. You as the DM are not going to get ANY real feeling of your "low-magic setting" if you have that. If you really want "low-magic"... then only allow a party of barbarians, fighters, and rogues so you as the DM can at least get a sense of what having a no-magic party actually feels like in play (for probably the first time ever for you.) Just roll with that feeling for several levels at least. See what it feels like, what the experience is. How have the players changed their actions in-game by not having magic at their disposal. And then... if you get the sense down the road that okay, maybe [I]a little bit[/I] of magic might be all right, might add a bit of flavor... you can allow [I]one[/I] of the group to take the Magical Adept or Ritual Caster feats or multiclass a level of caster. Preferably the one member for whom it made sense in the story to get it (like they activated some artifact or something and got blasted by magical energy). And treat gaining spellcasting like you and the players would treat gaining a magical item. Make it special. Heck... using an attunement slot for it wouldn't be out of the questions. Because at least that way the players know that this kind of magic is a rare and special thing. At least, that's my feelings on the matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sword & Sorcery / Low Magic
Top