Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sword & Sorcery or Bust
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9603442" data-attributes="member: 6684958"><p>Shadowdark as it is nice and simple.</p><p></p><p>I do hard, resource management heavy travel. The world is not a safe place. Few travel outside huge caravans. There are lots of good exploration rules out there, and I crank them up to 11 in danger. Character's can expect a meat and soul grinder until they (maybe) make it to some place sort of safe. </p><p></p><p>Too many more then five will often be clutter. It just gets confusing if there are three different bandit groups for example.</p><p></p><p>This is a big one for me. I can say adding a rule like "if you ask if your character can do X, the answer will always be X, and your character will stand exposed and confused for that action round. I should add I also do "your character can die anytime" too. Most players, after the loose 10-20 characters by having them stand confused will get that they should stop asking. It does work with actions too. After 10-20 times when they say loose a potion that falls and breaks on the floor as their character stood there confused, will get it.</p><p></p><p>Not counting potions and very weak items, three is a good max. And I go for items with a lot more usage then just "the magic sword burns with fire" and add "the sword can summon a small fire fundamental 1/day.</p><p></p><p>Often. If the game has alchemy rules, it should be hard to do by the rules. And it's not like the character can mass produce it. At best they can make a little 'weird alchemy' stuff for personal use. But such made explosives don't just do 100d100 damage or anything....they do damage as per alchemy 'dragon fire' or such. And note while an alchemist could make gun powder, they are not a gun smith too. And even if they make a primitive gun, it's damage and such is only about 'arrow' numbers.</p><p></p><p>I do like a little tech in my Sword and Sorcery.....like Thundar the Barbarian.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9603442, member: 6684958"] Shadowdark as it is nice and simple. I do hard, resource management heavy travel. The world is not a safe place. Few travel outside huge caravans. There are lots of good exploration rules out there, and I crank them up to 11 in danger. Character's can expect a meat and soul grinder until they (maybe) make it to some place sort of safe. Too many more then five will often be clutter. It just gets confusing if there are three different bandit groups for example. This is a big one for me. I can say adding a rule like "if you ask if your character can do X, the answer will always be X, and your character will stand exposed and confused for that action round. I should add I also do "your character can die anytime" too. Most players, after the loose 10-20 characters by having them stand confused will get that they should stop asking. It does work with actions too. After 10-20 times when they say loose a potion that falls and breaks on the floor as their character stood there confused, will get it. Not counting potions and very weak items, three is a good max. And I go for items with a lot more usage then just "the magic sword burns with fire" and add "the sword can summon a small fire fundamental 1/day. Often. If the game has alchemy rules, it should be hard to do by the rules. And it's not like the character can mass produce it. At best they can make a little 'weird alchemy' stuff for personal use. But such made explosives don't just do 100d100 damage or anything....they do damage as per alchemy 'dragon fire' or such. And note while an alchemist could make gun powder, they are not a gun smith too. And even if they make a primitive gun, it's damage and such is only about 'arrow' numbers. I do like a little tech in my Sword and Sorcery.....like Thundar the Barbarian. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sword & Sorcery or Bust
Top