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<blockquote data-quote="Elder-Basilisk" data-source="post: 1174064" data-attributes="member: 3146"><p><a href="mailto:LrdTuerny@aol.com">LrdTuerny@aol.com</a> with a note on your name and your web site?</p><p>I will be posting each prestige class as an individual document to ensure proper credit is given. </p><p>Duoonar Twisting Serpent Prestige Class</p><p>The Kopi of Duoonar has been discretely controlled by the Z'kuld arcane society almost from its inception. Under the Z'kuld's influence, Duoonar has become a city standing at the brink of life and death. Troops of undead crawl the streets under the command of the city's law military commanders, and upon their death, the Onari continue to serve in the rice fields. The people are a passive lot, numbed by the darkness and horrors that the Z'kuld represent, ignoring it in their daily lives so they can retain their grips on sanity. Many have thrown themselves heart and soul into religion, embracing the aspects of Malla, Relia, and Caldaron that the Z'kuld accept into the city. </p><p>The Z'kuld's influence has extended even into the martial order of the city. The Z'kuld realizes the danger that can come from a strong, and independant military, and has chosen to focus that danger into a more manageable form. The result is the Order of the Twisted Serpent. Elite combatants trained in the basics of wizardry so that they come under the influence of the vows that bind all wizards to their arcane society, the Twisted Serpents are a cold and efficent group with an almost religous dedication to the Z'kuld. Practiced in the arts of the Twisting Blade. The Twisting Blade style relies on a basic knowledge of Z'kuld arcane secrets combined with knowledge of every nuance of the short sword to produce a wicked style that often results in injuries that run deeper, and are far more permanent, than the wounds they produce. </p><p>This style is practiced almost soley by members of the Order of the Twisting Serepent. The Z'kuld revile the idea of anyone using their own secrets against them, and seek to eliminate anyone who escapes with knowledge they consider to be rightfully their's. </p><p></p><p>Prerequisites</p><p>Base Attack Bonus: +4</p><p>Feats: Weapon Focus(Short Sword) or Weapon Finesse(Short Sword), Weapon Specialization(Short Sword)</p><p>Skills: 5 Ranks of Knowledge(Arcana)</p><p>Abilities: Ability to cast four arcane necromantic spells, Dexterity 13+, Constitution 13 </p><p>Level Attack Fortitude Reflex Will Abilities</p><p>1 +1 +2 +0 +2 Necromantic Blade</p><p>2 +2 +3 +0 +3 +1 Spellcasting Level</p><p></p><p>3 +3 +3 +1 +3 Aura of Z'kuld</p><p>4 +4 +4 +1 +4 +1 Spellcasting Level</p><p>5 +5 +4 +1 +4 Plague Blade</p><p>6 +6 +5 +2 +5 +1 Spellcasting Level</p><p>7 +7 +5 +2 +5 Twisting Blade</p><p>8 +8 +6 +2 +6 +1 Spellcasting Level</p><p>9 +9 +6 +3 +6 Death Blade</p><p>10 +10 +7 +3 +7 +1 Spellcasting Level</p><p></p><p>Hit Die: D8</p><p>Skill Points: Int Bonus + 2 / level </p><p>Skill List: Concentration, Intimidate, Knowledge(arcana), Knowledge(undead), Knowledge(religon), Knowledge(war), Ride, Spellcraft </p><p>Class Abilities</p><p>Weapon and Armor Proficiencies: This prestige class grants no additional weapon or armor proficiencies. </p><p>Spell Casting Progression: At every even level the Twisting Serpent's spell casting capability in his previous arcane class progresses by one level. This increases spells castable per day and caster level. Thus, a Fighter 4/Wizard 2/Twisting Serpent 4 casts wizard spells as a 4th level Wizard. Every time they increase their spell casting level in this manner only one arcane spellcasting less is increased. Only nercomantic and universal arcane spells may be learned as bonus spells for gaining this spellcasting capability. </p><p>Twisting Blade Style: All of the abilities named below with the Blade moniker are unusuable when not weilding a short sword in the primary hand. </p><p>Nercomantic Blade: At 1st level the Twisting Serpent has learned to infuse a short sword with neromantic energies. When casting any necromantic spell which has a range besides personal, they can infuse the spell into their blade, allowing them to combine a sword strike with the spell effects. Spells have one round per class level of the Twisting Serpent to be discharged or they will dissipate. </p><p>Aura of Z'kuld: At 3rd level the Twisting Serpent has grown accustomed to the necromantic energies that often radiate from Z'kuld rituals. They gain a profane bonus equal to one half their class level to all saves vs. necromantic effects, including the special attacks of undead. </p><p>Plague Blade: At 5th level the Twisting Serpent has learned how to infuse their blade with negative energy at the cost of part of their fortitude. By taking one point of temporary constitution damage the Twisting Serpent may infuse his blade with the power to cause Devil Chills (DMG; pg 75). The first person struck by the blade is inflicted with Devil Chills unless they make a fortitude save equal to 10+class level+con. If the Twisting Serpent fails to strike their foe within two rounds per class level than the ability to afflict the disease disappears. This is a move-equivlant action. </p><p>Twisting Blade: At 7th level the Twisting Serpent has learned another way of fusing necromantic energy with his short sword, using residual necromantic energy to allow the ability to strike with expert precision and to make a single, devestating strike. The practioner gains Deft Blow as a virtual Feat(listed below) when fighting with a short sword in his primary hand. </p><p></p><p>__________________________________________</p><p>New feat by Ed Hastings aka Killer Shrike</p><p>Deft Blow [Fighting Style]</p><p>You are able to strike a single accurate blow.</p><p>Prerequisite: Weapon Focus or Weapon Finesse (chosen weapon), Base Attack +8</p><p>Benefit: The practitioner of this type of style is skilled at making a single deadly strike with their weapon. The practitioner may opt to make a single melee attack as a full action that has a tripled critical threat range and inflicts triple damage if a critical is scored. This is not usable in conjunction with the Improved Critical Feat. If a weapon already causes triple critical damage then it inflicts quadruple instead, etc.</p><p>__________________________________________ </p><p>Death Blade: At 9th level the Twisting Serpent has mastered the ability to combine necromantic energy with their blade. In exchange for taking one point of temporary constitution damage, the Twisting Serpent may infuse his blade with pure negative energy. For two rounds per class level, anyone struck by that blade suffers a temporary negative energy level. The Twisting Serpent can deal no more than one negative energy level per use of this power per three class levels. </p><p>------------------</p><p>Jesse Dean</p><p>AtFantasy Alliance Review Coordinator</p><p><a href="http://www.atfantasy.com" target="_blank">http://www.atfantasy.com</a></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1174064, member: 3146"] [email]LrdTuerny@aol.com[/email] with a note on your name and your web site? I will be posting each prestige class as an individual document to ensure proper credit is given. Duoonar Twisting Serpent Prestige Class The Kopi of Duoonar has been discretely controlled by the Z'kuld arcane society almost from its inception. Under the Z'kuld's influence, Duoonar has become a city standing at the brink of life and death. Troops of undead crawl the streets under the command of the city's law military commanders, and upon their death, the Onari continue to serve in the rice fields. The people are a passive lot, numbed by the darkness and horrors that the Z'kuld represent, ignoring it in their daily lives so they can retain their grips on sanity. Many have thrown themselves heart and soul into religion, embracing the aspects of Malla, Relia, and Caldaron that the Z'kuld accept into the city. The Z'kuld's influence has extended even into the martial order of the city. The Z'kuld realizes the danger that can come from a strong, and independant military, and has chosen to focus that danger into a more manageable form. The result is the Order of the Twisted Serpent. Elite combatants trained in the basics of wizardry so that they come under the influence of the vows that bind all wizards to their arcane society, the Twisted Serpents are a cold and efficent group with an almost religous dedication to the Z'kuld. Practiced in the arts of the Twisting Blade. The Twisting Blade style relies on a basic knowledge of Z'kuld arcane secrets combined with knowledge of every nuance of the short sword to produce a wicked style that often results in injuries that run deeper, and are far more permanent, than the wounds they produce. This style is practiced almost soley by members of the Order of the Twisting Serepent. The Z'kuld revile the idea of anyone using their own secrets against them, and seek to eliminate anyone who escapes with knowledge they consider to be rightfully their's. Prerequisites Base Attack Bonus: +4 Feats: Weapon Focus(Short Sword) or Weapon Finesse(Short Sword), Weapon Specialization(Short Sword) Skills: 5 Ranks of Knowledge(Arcana) Abilities: Ability to cast four arcane necromantic spells, Dexterity 13+, Constitution 13 Level Attack Fortitude Reflex Will Abilities 1 +1 +2 +0 +2 Necromantic Blade 2 +2 +3 +0 +3 +1 Spellcasting Level 3 +3 +3 +1 +3 Aura of Z'kuld 4 +4 +4 +1 +4 +1 Spellcasting Level 5 +5 +4 +1 +4 Plague Blade 6 +6 +5 +2 +5 +1 Spellcasting Level 7 +7 +5 +2 +5 Twisting Blade 8 +8 +6 +2 +6 +1 Spellcasting Level 9 +9 +6 +3 +6 Death Blade 10 +10 +7 +3 +7 +1 Spellcasting Level Hit Die: D8 Skill Points: Int Bonus + 2 / level Skill List: Concentration, Intimidate, Knowledge(arcana), Knowledge(undead), Knowledge(religon), Knowledge(war), Ride, Spellcraft Class Abilities Weapon and Armor Proficiencies: This prestige class grants no additional weapon or armor proficiencies. Spell Casting Progression: At every even level the Twisting Serpent's spell casting capability in his previous arcane class progresses by one level. This increases spells castable per day and caster level. Thus, a Fighter 4/Wizard 2/Twisting Serpent 4 casts wizard spells as a 4th level Wizard. Every time they increase their spell casting level in this manner only one arcane spellcasting less is increased. Only nercomantic and universal arcane spells may be learned as bonus spells for gaining this spellcasting capability. Twisting Blade Style: All of the abilities named below with the Blade moniker are unusuable when not weilding a short sword in the primary hand. Nercomantic Blade: At 1st level the Twisting Serpent has learned to infuse a short sword with neromantic energies. When casting any necromantic spell which has a range besides personal, they can infuse the spell into their blade, allowing them to combine a sword strike with the spell effects. Spells have one round per class level of the Twisting Serpent to be discharged or they will dissipate. Aura of Z'kuld: At 3rd level the Twisting Serpent has grown accustomed to the necromantic energies that often radiate from Z'kuld rituals. They gain a profane bonus equal to one half their class level to all saves vs. necromantic effects, including the special attacks of undead. Plague Blade: At 5th level the Twisting Serpent has learned how to infuse their blade with negative energy at the cost of part of their fortitude. By taking one point of temporary constitution damage the Twisting Serpent may infuse his blade with the power to cause Devil Chills (DMG; pg 75). The first person struck by the blade is inflicted with Devil Chills unless they make a fortitude save equal to 10+class level+con. If the Twisting Serpent fails to strike their foe within two rounds per class level than the ability to afflict the disease disappears. This is a move-equivlant action. Twisting Blade: At 7th level the Twisting Serpent has learned another way of fusing necromantic energy with his short sword, using residual necromantic energy to allow the ability to strike with expert precision and to make a single, devestating strike. The practioner gains Deft Blow as a virtual Feat(listed below) when fighting with a short sword in his primary hand. __________________________________________ New feat by Ed Hastings aka Killer Shrike Deft Blow [Fighting Style] You are able to strike a single accurate blow. Prerequisite: Weapon Focus or Weapon Finesse (chosen weapon), Base Attack +8 Benefit: The practitioner of this type of style is skilled at making a single deadly strike with their weapon. The practitioner may opt to make a single melee attack as a full action that has a tripled critical threat range and inflicts triple damage if a critical is scored. This is not usable in conjunction with the Improved Critical Feat. If a weapon already causes triple critical damage then it inflicts quadruple instead, etc. __________________________________________ Death Blade: At 9th level the Twisting Serpent has mastered the ability to combine necromantic energy with their blade. In exchange for taking one point of temporary constitution damage, the Twisting Serpent may infuse his blade with pure negative energy. For two rounds per class level, anyone struck by that blade suffers a temporary negative energy level. The Twisting Serpent can deal no more than one negative energy level per use of this power per three class levels. ------------------ Jesse Dean AtFantasy Alliance Review Coordinator [url]http://www.atfantasy.com[/url] [/QUOTE]
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