Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sword Wraiths - totally bent? P2 SPOILER
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gazzor" data-source="post: 4668316" data-attributes="member: 71622"><p>Hi all,</p><p> </p><p>We've got a pretty geared up group that fancies itself in a fight. We're all lvl 17, having played through H1 to P1 and a Dungeon adventure. We're now part of the way through P2.</p><p> </p><p>We've got:</p><p>1) Ranger/ Pit Fighter. Best damage so far is Armour Splinter and Blade Cascade on a big boss for 312 damage, dropping her in 1 round (She had 304 HP).</p><p>2) Fighter/ Pit Fighter. Greatest moment was causing 104 damage with one at will attack.</p><p>3) Wizard/ Blood Mage. Gets good mileage from stabbing himself and Blood Pulsing.</p><p>4) Rogue/ Dagger Master. He crits on 18-20 for approx 60 damage.</p><p>5) Cleric/ Divine Oracle. Keeps the party going. Best trick is Turn Undead whilst rolling twice for every attack.</p><p> </p><p>Most fights have been pretty easy to now, since we hit level 16, with some encounters being ended in 3 rounds, with only 1 surge needed to be spent by the party. </p><p> </p><p>That said, we had a hard fight entering the city as the animated gates had 2 characters on lockdown (Was hitting them on 2+ and 3+ and immobilising them and attacking them each turn). The Auto dazing Naga was annoing as well. Suffice to say that we triumphed.</p><p> </p><p>Then we had a really really hard fight. As we were in Orcus' city we were cursed. Things like 5 ongoing damage every round or -2 damage/ -2 to all defences. This carried on until each encounter ended.</p><p> </p><p>We smashed into a guard house. In it were 2 Bodaks. The Ranger, being a bit mental decided to charge in. He was dazed by some fleshy curtains (Ooh er missus) and was right next to the Bodaks, one of whom had weakened him with an OA attack (Which the Ranger had drawn out for some mental reason).</p><p> </p><p>Bodaks have an enounter attack that on a hit brings down a weakened creature to 0 HPs straight away. The Ranger was in a bit of trouble. Luckily the Fighter, Cleric and Wizard managed to severely damage the Bodaks and push them away and immobilise them both. One Bodak was then killed.</p><p>Next turn a Sword Wraith floated in and hit the Fighter (AC33 doesn't help vs +20 vs REF 21) which also weakened him. The surviving Bodak then unleashed its readied death gaze and dropped the Fighter from 110 to 0HP. Oh dear.</p><p> </p><p>Luckily the Cleric was next and the Fighter was brought back to action.</p><p> </p><p>It then turns out that were 2 sword wraiths. The fight then got very ugly indeed as the Sword Wraiths were weakening on every hit (Save to end) whilst being insubstantial (Half damage) so they were taking 1/4 damage from some PCs.</p><p> </p><p>Worse yet was that the sword wraiths had regen 10. So they could just phase through a wall away from the PCs, wait a while and then come back fully healed. Unless the party could alpha strike a wraith and kill it in one turn, it could always get away.</p><p> </p><p>I suggestd that we run to open ground and fight them after we'd had a short rest (To get back Come and Get It!, Turn Undead and other mmobilisation/moving powers).</p><p> </p><p>The Ranger decided against this, saying that the DM wouldn't kill us off as the campaign would end and that we should stay and fight, despite doing no damage most rounds and taking OG5 each turn. (As I mentioned, the Ranger's a bit mental).</p><p> </p><p>If we stayed in one place, the wraiths could easily get away. If we spread out the wraiths could just gang up on the isolated PCs.</p><p> </p><p>Eventually the DM took pity on us (Not wanting us all to die thanks to the Ranger's mentalness) and had the wraiths engage us "properly".</p><p> </p><p>My contention is that if the DM had been super tactical with them, and we didn't have an open area we could run to, they were effectively unbeatable in an enclosed structure with multiple rooms (And also a roof they could presumably float up and through).</p><p> </p><p>In 3rd ed wraiths were not too much of an issue as they had no regen. They could do all their hit and run stuff, but eventually the party would get them.</p><p> </p><p>Allying the wrath's mobility with regen just makes them horrendously broken IMO. Is an open air battlefield really the only place to engage wraiths? (And even they they can just float away really fast, up into the air presumably, and regen there - right? Or do they have to hug the ground?).</p><p> </p><p>Or do you think I am missing some really obvious tricks we could have used to win "properly"?</p><p> </p><p>Any feedback gratefully received.</p><p> </p><p> </p><p>Cheers,</p><p> </p><p>Gazzor</p></blockquote><p></p>
[QUOTE="Gazzor, post: 4668316, member: 71622"] Hi all, We've got a pretty geared up group that fancies itself in a fight. We're all lvl 17, having played through H1 to P1 and a Dungeon adventure. We're now part of the way through P2. We've got: 1) Ranger/ Pit Fighter. Best damage so far is Armour Splinter and Blade Cascade on a big boss for 312 damage, dropping her in 1 round (She had 304 HP). 2) Fighter/ Pit Fighter. Greatest moment was causing 104 damage with one at will attack. 3) Wizard/ Blood Mage. Gets good mileage from stabbing himself and Blood Pulsing. 4) Rogue/ Dagger Master. He crits on 18-20 for approx 60 damage. 5) Cleric/ Divine Oracle. Keeps the party going. Best trick is Turn Undead whilst rolling twice for every attack. Most fights have been pretty easy to now, since we hit level 16, with some encounters being ended in 3 rounds, with only 1 surge needed to be spent by the party. That said, we had a hard fight entering the city as the animated gates had 2 characters on lockdown (Was hitting them on 2+ and 3+ and immobilising them and attacking them each turn). The Auto dazing Naga was annoing as well. Suffice to say that we triumphed. Then we had a really really hard fight. As we were in Orcus' city we were cursed. Things like 5 ongoing damage every round or -2 damage/ -2 to all defences. This carried on until each encounter ended. We smashed into a guard house. In it were 2 Bodaks. The Ranger, being a bit mental decided to charge in. He was dazed by some fleshy curtains (Ooh er missus) and was right next to the Bodaks, one of whom had weakened him with an OA attack (Which the Ranger had drawn out for some mental reason). Bodaks have an enounter attack that on a hit brings down a weakened creature to 0 HPs straight away. The Ranger was in a bit of trouble. Luckily the Fighter, Cleric and Wizard managed to severely damage the Bodaks and push them away and immobilise them both. One Bodak was then killed. Next turn a Sword Wraith floated in and hit the Fighter (AC33 doesn't help vs +20 vs REF 21) which also weakened him. The surviving Bodak then unleashed its readied death gaze and dropped the Fighter from 110 to 0HP. Oh dear. Luckily the Cleric was next and the Fighter was brought back to action. It then turns out that were 2 sword wraiths. The fight then got very ugly indeed as the Sword Wraiths were weakening on every hit (Save to end) whilst being insubstantial (Half damage) so they were taking 1/4 damage from some PCs. Worse yet was that the sword wraiths had regen 10. So they could just phase through a wall away from the PCs, wait a while and then come back fully healed. Unless the party could alpha strike a wraith and kill it in one turn, it could always get away. I suggestd that we run to open ground and fight them after we'd had a short rest (To get back Come and Get It!, Turn Undead and other mmobilisation/moving powers). The Ranger decided against this, saying that the DM wouldn't kill us off as the campaign would end and that we should stay and fight, despite doing no damage most rounds and taking OG5 each turn. (As I mentioned, the Ranger's a bit mental). If we stayed in one place, the wraiths could easily get away. If we spread out the wraiths could just gang up on the isolated PCs. Eventually the DM took pity on us (Not wanting us all to die thanks to the Ranger's mentalness) and had the wraiths engage us "properly". My contention is that if the DM had been super tactical with them, and we didn't have an open area we could run to, they were effectively unbeatable in an enclosed structure with multiple rooms (And also a roof they could presumably float up and through). In 3rd ed wraiths were not too much of an issue as they had no regen. They could do all their hit and run stuff, but eventually the party would get them. Allying the wrath's mobility with regen just makes them horrendously broken IMO. Is an open air battlefield really the only place to engage wraiths? (And even they they can just float away really fast, up into the air presumably, and regen there - right? Or do they have to hug the ground?). Or do you think I am missing some really obvious tricks we could have used to win "properly"? Any feedback gratefully received. Cheers, Gazzor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sword Wraiths - totally bent? P2 SPOILER
Top