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Swordlord [Fighter Subclass, PEACH]
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<blockquote data-quote="Ash Mantle" data-source="post: 7572307" data-attributes="member: 11010"><p>My initial thinking with it also keying off Strength was the Swordlord is extremely adept at fending off strikes directed against them through a combination of agility and brute force. The suggestion of calling it unarmored defense is good though, I'll likely change it to that so it'll integrate better with multiclassing.</p><p></p><p>Another suggestion was to have the AC equal to 13 + Dex modifier, what do you think of that? </p><p></p><p></p><p></p><p>Yeah, I'll go back to look up those classes and have a look at how their mechanics work and scale, for inspiration on better scaling. </p><p></p><p></p><p></p><p>Those are good questions, line of sight would probably definitely effect the use of the ability but cutting into enemies through a wall is a fantastic image. What do you think of having the Swordlord needing line of sight to cut enemies at distance initially, but then progressing to cutting enemies through walls as they increase in level? </p><p></p><p></p><p></p><p>I'll definitely need to write more fluff so that the Swordlord's mechanics are better reflected in their fluff and their fluff is better reflected in their mechanics. </p><p></p><p></p><p></p><p>Yeah, that's a good point, I'll try to have it so that only resource pool is used. </p><p></p><p></p><p></p><p>Hmm, good point, I'll likely have it so you can just use it twice per short rest instead. </p><p></p><p></p><p></p><p>The idea to have it internally balance with the one-handed slashing weapon and nothing else in the other hand is a fantastic one, and I'll definitely integrate that in. That way, the Swordlord's class features are hopefully more balanced and just need slight modifying (and in cases more rewriting) to make them more playable and more holistically coherent. </p><p></p><p>Yeah, giving them a ribbon for free action draws is also a good one. Was thinking of another ribbon where, like the battlemaster, they get something like Know Your Enemy, which'll also tie in to their fluff of being dueling experts. </p><p>For a bonus proficiency ribbon, was thinking of giving them proficiency with paint brushes or calligraphy tools as that emulates the gracefulness of the swordblade. </p><p></p><p></p><p></p><p>With another capstone idea, I had an idea where the Swordlord was capable of launching slashing weapons through portals like the Gates of Babylon ability lol.</p><p></p><p></p><p></p><p>Thank you very much, [MENTION=20564]Blue[/MENTION], for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class!</p><p></p><p>Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. </p><p></p><p>The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? </p><p></p><p>Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. </p><p></p><p>I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get a similar class feature. </p><p></p><p></p><p></p><p></p><p></p><p>Though like FrogReaver, I also think if the attacks are against all different targets this likely won't be too OP.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7572307, member: 11010"] My initial thinking with it also keying off Strength was the Swordlord is extremely adept at fending off strikes directed against them through a combination of agility and brute force. The suggestion of calling it unarmored defense is good though, I'll likely change it to that so it'll integrate better with multiclassing. Another suggestion was to have the AC equal to 13 + Dex modifier, what do you think of that? Yeah, I'll go back to look up those classes and have a look at how their mechanics work and scale, for inspiration on better scaling. Those are good questions, line of sight would probably definitely effect the use of the ability but cutting into enemies through a wall is a fantastic image. What do you think of having the Swordlord needing line of sight to cut enemies at distance initially, but then progressing to cutting enemies through walls as they increase in level? I'll definitely need to write more fluff so that the Swordlord's mechanics are better reflected in their fluff and their fluff is better reflected in their mechanics. Yeah, that's a good point, I'll try to have it so that only resource pool is used. Hmm, good point, I'll likely have it so you can just use it twice per short rest instead. The idea to have it internally balance with the one-handed slashing weapon and nothing else in the other hand is a fantastic one, and I'll definitely integrate that in. That way, the Swordlord's class features are hopefully more balanced and just need slight modifying (and in cases more rewriting) to make them more playable and more holistically coherent. Yeah, giving them a ribbon for free action draws is also a good one. Was thinking of another ribbon where, like the battlemaster, they get something like Know Your Enemy, which'll also tie in to their fluff of being dueling experts. For a bonus proficiency ribbon, was thinking of giving them proficiency with paint brushes or calligraphy tools as that emulates the gracefulness of the swordblade. With another capstone idea, I had an idea where the Swordlord was capable of launching slashing weapons through portals like the Gates of Babylon ability lol. Thank you very much, [MENTION=20564]Blue[/MENTION], for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class! Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get a similar class feature. Though like FrogReaver, I also think if the attacks are against all different targets this likely won't be too OP. [/QUOTE]
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