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Swordmage AC bad for a defender?
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<blockquote data-quote="Felon" data-source="post: 5140779" data-attributes="member: 8158"><p>Well, at 11th level, light masterwork armor provides NAD defenses, so even the shield's reflex boost is compensated for.</p><p></p><p>Then again, at least 80% of attacks go against AC, so NAD's are of a far less concern. </p><p></p><p></p><p>The relevance of masterwork is determined chiefly by how ability scores are assigned. If you assume an 8-18 array, then I guess I could see calling it irrelevant. It's still hyperbolic, because that includes an assumption that every class using light armor has Dex or Int as their primary ability score, and that's not the case. Now, if you have to make do with a less optimized array, then heavy armor starts to come out a better deal than light armor. I built a super-nimble acrobat elven ranger up to level 15 the other day. He found it hard to push past AC 28. Meanwhile, the goliath ranger in plate is up to 30.</p></blockquote><p></p>
[QUOTE="Felon, post: 5140779, member: 8158"] Well, at 11th level, light masterwork armor provides NAD defenses, so even the shield's reflex boost is compensated for. Then again, at least 80% of attacks go against AC, so NAD's are of a far less concern. The relevance of masterwork is determined chiefly by how ability scores are assigned. If you assume an 8-18 array, then I guess I could see calling it irrelevant. It's still hyperbolic, because that includes an assumption that every class using light armor has Dex or Int as their primary ability score, and that's not the case. Now, if you have to make do with a less optimized array, then heavy armor starts to come out a better deal than light armor. I built a super-nimble acrobat elven ranger up to level 15 the other day. He found it hard to push past AC 28. Meanwhile, the goliath ranger in plate is up to 30. [/QUOTE]
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Swordmage AC bad for a defender?
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