Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 3763850" data-attributes="member: 2268"><p>I think a part of the differences in how folks approach this problem is the preference in how the game system feels. Going for a "base class" approach emphasizes, in my opinion, the effect of classes as archetypes (meaning class as a solid career path in a game world) and the effect of niche protection, while a strong multi-class approach emphasizes a system of modularity and the effect of classes as "toolbox" (meaning a class as a package of abilities that can be added, swapped and modified). I like the base class approach, which is why I puzzled together a base class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Incidentally, I'm pretty convinced that you will get a working multiclass system if you reduce the archetype emphasis of classes a lot more, and turn further toward a skills and feats based character creation system. Maybe somebody will one day come along and prove me wrong, but so far I've seen great systems on the "strong classes" side as well as the "strong modularity" side of the spectrum, but no system that really manages to combine them equally. D&D 3.X shows that clearly, since there are multiple approaches in the last 8 years to make the strong classes much more malleable, with the drawback that the characters themselves can become a lot more unwieldly.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3763850, member: 2268"] I think a part of the differences in how folks approach this problem is the preference in how the game system feels. Going for a "base class" approach emphasizes, in my opinion, the effect of classes as archetypes (meaning class as a solid career path in a game world) and the effect of niche protection, while a strong multi-class approach emphasizes a system of modularity and the effect of classes as "toolbox" (meaning a class as a package of abilities that can be added, swapped and modified). I like the base class approach, which is why I puzzled together a base class. :) Incidentally, I'm pretty convinced that you will get a working multiclass system if you reduce the archetype emphasis of classes a lot more, and turn further toward a skills and feats based character creation system. Maybe somebody will one day come along and prove me wrong, but so far I've seen great systems on the "strong classes" side as well as the "strong modularity" side of the spectrum, but no system that really manages to combine them equally. D&D 3.X shows that clearly, since there are multiple approaches in the last 8 years to make the strong classes much more malleable, with the drawback that the characters themselves can become a lot more unwieldly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage Class
Top