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<blockquote data-quote="Jer" data-source="post: 3768862" data-attributes="member: 19857"><p>First, I'd like to say that I've never personally seen any Fighter/Wizard combos in play that didn't fall into the role of what I would call a Tank/Controller in any edition of the game - including the Elf class from the B/X D&D set. In combat these characters either wade into battle swinging their sword and taking hits like a Fighter OR they stand back and throw Fireballs and Lightning Bolts and Sleep and Charm Person spells at the opposition. I'd like to see a concept for a multiclass Fighter/Wizard that didn't operate this way in combat, personally, because I'd like to believe that multiclassing is more flexible than that, but I've never seen one played any other way at the table.</p><p></p><p>Second, it sounds like you're saying that this is exactly what most players that want to play a "Gish" are actually asking for anyway - a Fighter/Wizard character that can fight like a Fighter or throw area of effect spells around like a Wizard. That's fine - I guess it's kind of like Gandalf in a lot of ways - but I would hope those players would understand that they're never going to be as good a Fighter as a single class Fighter of the same character level or as good a Wizard as a single class Wizard of the same character level.</p><p></p><p>But the other concept I was talking about - a fighter that uses magic to make himself a more effective fighter - is exactly why you can't do this stuff entirely by multiclassing - it's a concept that doesn't fit with the traditonal roles of the Wizard or the Fighter (though it's close to that of a Fighter). The argument was that you could do it all with multiclassing, but I contend that there are some concepts that just aren't going to work well with multiclassing because the very nature of the class system already has archetypal roles assumed for each class - and has stretching all the way back to OD&D's "Fighting Man" and "Magic-User" distinctions. (Though I agree - something like that should be in a future supplement and doesn't need to be in the core of the game at all. I think the closest we've seen so far in print to the concept is actually the Psychic Warrior from the Psionics Handbook, but I don't know much about the Duskblade - it may be the same type of class.)</p></blockquote><p></p>
[QUOTE="Jer, post: 3768862, member: 19857"] First, I'd like to say that I've never personally seen any Fighter/Wizard combos in play that didn't fall into the role of what I would call a Tank/Controller in any edition of the game - including the Elf class from the B/X D&D set. In combat these characters either wade into battle swinging their sword and taking hits like a Fighter OR they stand back and throw Fireballs and Lightning Bolts and Sleep and Charm Person spells at the opposition. I'd like to see a concept for a multiclass Fighter/Wizard that didn't operate this way in combat, personally, because I'd like to believe that multiclassing is more flexible than that, but I've never seen one played any other way at the table. Second, it sounds like you're saying that this is exactly what most players that want to play a "Gish" are actually asking for anyway - a Fighter/Wizard character that can fight like a Fighter or throw area of effect spells around like a Wizard. That's fine - I guess it's kind of like Gandalf in a lot of ways - but I would hope those players would understand that they're never going to be as good a Fighter as a single class Fighter of the same character level or as good a Wizard as a single class Wizard of the same character level. But the other concept I was talking about - a fighter that uses magic to make himself a more effective fighter - is exactly why you can't do this stuff entirely by multiclassing - it's a concept that doesn't fit with the traditonal roles of the Wizard or the Fighter (though it's close to that of a Fighter). The argument was that you could do it all with multiclassing, but I contend that there are some concepts that just aren't going to work well with multiclassing because the very nature of the class system already has archetypal roles assumed for each class - and has stretching all the way back to OD&D's "Fighting Man" and "Magic-User" distinctions. (Though I agree - something like that should be in a future supplement and doesn't need to be in the core of the game at all. I think the closest we've seen so far in print to the concept is actually the Psychic Warrior from the Psionics Handbook, but I don't know much about the Duskblade - it may be the same type of class.) [/QUOTE]
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