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Swordmage class
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<blockquote data-quote="fireinthedust" data-source="post: 6424004" data-attributes="member: 51930"><p>Here's what I've got so far: <a href="https://docs.google.com/document/d/1T3HazRnCTLQC2lkeRhlwz4aNjjDKGi-ogOmUfsJJ30o/edit?usp=sharing" target="_blank">Spellblade Wizard Arcane Tradition:</a></p><p></p><p>It's got my favourite Swordmage features, admittedly. Arcane Aegis may be a bit of an issue, as it's adding Int bonus to anything whenever you're holding your sword. I think some kind of restrictions should be in place, like you must have spell slots, or only when you are aware of a target, that sort of thing. </p><p></p><p>I prefer my Swordmages to have the ability to learn lots of spells, like Wizards, due to their Int bonus (otherwise it should just be Charisma, like a Sorcerer or Bard). EK bothers me for that reason. Magic is magic, you're studying it, and they won't be more powerful simply due to variety if they have limited spell slots or spell levels. And having a type of treasure to collect is a bonus, so why gimp *every* class other than Wizard? </p><p>BTW: that's what bothered me about 4e: limit to what Wizards and others can know on top of the limited resources per day of powers they can use. If you can only do, say, 3 powers a day, giving players who show up a wider range of powers to choose from for those 3 is just good business.</p><p></p><p></p><p>That said: I didn't see last time if you had Smite on there for your version, and I strongly suggest that feature for a Swordmage. Like the Paladin, smiting people is basically what they do. If they're frontline, Swordmages will need 1d10HD, too, considering they don't have much armor, and the Aegis was meant to give them the benefit of Plate, like the Paladin.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6424004, member: 51930"] Here's what I've got so far: [URL="https://docs.google.com/document/d/1T3HazRnCTLQC2lkeRhlwz4aNjjDKGi-ogOmUfsJJ30o/edit?usp=sharing"]Spellblade Wizard Arcane Tradition:[/URL] It's got my favourite Swordmage features, admittedly. Arcane Aegis may be a bit of an issue, as it's adding Int bonus to anything whenever you're holding your sword. I think some kind of restrictions should be in place, like you must have spell slots, or only when you are aware of a target, that sort of thing. I prefer my Swordmages to have the ability to learn lots of spells, like Wizards, due to their Int bonus (otherwise it should just be Charisma, like a Sorcerer or Bard). EK bothers me for that reason. Magic is magic, you're studying it, and they won't be more powerful simply due to variety if they have limited spell slots or spell levels. And having a type of treasure to collect is a bonus, so why gimp *every* class other than Wizard? BTW: that's what bothered me about 4e: limit to what Wizards and others can know on top of the limited resources per day of powers they can use. If you can only do, say, 3 powers a day, giving players who show up a wider range of powers to choose from for those 3 is just good business. That said: I didn't see last time if you had Smite on there for your version, and I strongly suggest that feature for a Swordmage. Like the Paladin, smiting people is basically what they do. If they're frontline, Swordmages will need 1d10HD, too, considering they don't have much armor, and the Aegis was meant to give them the benefit of Plate, like the Paladin. [/QUOTE]
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