Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ardulac" data-source="post: 5386236" data-attributes="member: 60893"><p>It's worth noting that to pull this off as a genasi he'd have to start with 12 str, 12 dex, and 20 int. This would leave 2 points, so he probably had a 12 con which would now be a 15. He'd have been better off ditching improved swordmage warding, grabbing Hide Armor proficiency, lowering his dex and raising his con. As it is, he's behind the defender game on healing surges and hp, his mark is less useful (assuming he took shielding), and the handful of swordmage powers that use con for secondary effects are less useful. This also confirms that his Will is based on an 11 in his best will stat.</p><p></p><p>As others have mentioned, using a variety of enemies will mean that some will target non-AC defenses and your player will be worse than other defenders against them due to hp/healing surge issues.</p><p></p><p></p><p>Tangent:</p><p>Honestly, I think the Swordmage is the only defender that does what I'd like defenders to do. In most groups I've seen, the defender has the same AC as the strikers and a point or two over the others and probably has about 2+1/level more hp. And that's assuming the Defender can secondary con and the other character doesn't use con for primary or secondary. Swordmages tend to have high AC and can move around enough to put the enemy in a no-win scenario. Against anyone else, the enemy should probably just attack the defender. I know that sounds like a victory for the defender (he's doing his job, yay!), but the group is getting almost 0 advantage from the defender taking the hits because his defenses and hp are pretty much the same. I mean sure if you have a controller that doesn't secondary con, he might actually need some defending, but that's pretty rare.</p><p></p><p>Defenders should have significantly higher defenses and hp than the rest of the group, area attacks shouldn't ignore marks (i.e. defenders should get to punish enemies that want to use area attacks even if they include the defender so that the defender's role can be enlarged), and their absence should be noticeable in the way a leader's absence is.</p></blockquote><p></p>
[QUOTE="Ardulac, post: 5386236, member: 60893"] It's worth noting that to pull this off as a genasi he'd have to start with 12 str, 12 dex, and 20 int. This would leave 2 points, so he probably had a 12 con which would now be a 15. He'd have been better off ditching improved swordmage warding, grabbing Hide Armor proficiency, lowering his dex and raising his con. As it is, he's behind the defender game on healing surges and hp, his mark is less useful (assuming he took shielding), and the handful of swordmage powers that use con for secondary effects are less useful. This also confirms that his Will is based on an 11 in his best will stat. As others have mentioned, using a variety of enemies will mean that some will target non-AC defenses and your player will be worse than other defenders against them due to hp/healing surge issues. Tangent: Honestly, I think the Swordmage is the only defender that does what I'd like defenders to do. In most groups I've seen, the defender has the same AC as the strikers and a point or two over the others and probably has about 2+1/level more hp. And that's assuming the Defender can secondary con and the other character doesn't use con for primary or secondary. Swordmages tend to have high AC and can move around enough to put the enemy in a no-win scenario. Against anyone else, the enemy should probably just attack the defender. I know that sounds like a victory for the defender (he's doing his job, yay!), but the group is getting almost 0 advantage from the defender taking the hits because his defenses and hp are pretty much the same. I mean sure if you have a controller that doesn't secondary con, he might actually need some defending, but that's pretty rare. Defenders should have significantly higher defenses and hp than the rest of the group, area attacks shouldn't ignore marks (i.e. defenders should get to punish enemies that want to use area attacks even if they include the defender so that the defender's role can be enlarged), and their absence should be noticeable in the way a leader's absence is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
Top