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General Tabletop Discussion
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Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="Shin Okada" data-source="post: 5388141" data-attributes="member: 1956"><p>Even without any boost via feats, Charisma-Din's radiant damage is not bad as an automatic damage. Compare it to other auto damage such as, say, Magic Missile. At L1, Divine Challenge/Sanction is ability mod +3 while Magic Missile is Ability Mod +2. Magic Missile will gain enhancement bonus from implements. But when Symbol of the Champion's Code become available, radiant damages gain the same amount of bonus, too.</p><p></p><p>And anyway, the damage is what kills a monster and stop it for sure, reducing monster's damage doesn't. Also, minions will die with automatic damage no matter how that damage is low.</p><p></p><p>Also, when comparing to Fighter, Warden with Sudden Roots, Knight and such, Swordmage is not good at stopping opponents with his OA.</p><p></p><p>I don't say Swordmage to be particularly a bad defender. But not particularly a good defender, too. IMHO it is another OK defender.</p><p></p><p>Simply increasing the challenge (using stronger monster and such) is one solution. And that will work when a party is doing very well, no matter what is the reason.</p><p></p><p>But when a DM is feeling that the defense of a Defender is something to deal with, not concentrating attacks on a defender is usually a much easier solution. Even before the update, -2 penalty is not that a big penalty. While that is useful for PCs that will not dramatically change the DPR of a monster, even that of pre-update brutes. And Aegis of Shielding only reduce the damage of one hit. It will not negate ongoing damage or other rider efffects.</p><p></p><p>And also, not letting monsters concentrating fire on a defender will make combats faster and exciting. As entire party should coordinate better for not endangering non-defenders.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5388141, member: 1956"] Even without any boost via feats, Charisma-Din's radiant damage is not bad as an automatic damage. Compare it to other auto damage such as, say, Magic Missile. At L1, Divine Challenge/Sanction is ability mod +3 while Magic Missile is Ability Mod +2. Magic Missile will gain enhancement bonus from implements. But when Symbol of the Champion's Code become available, radiant damages gain the same amount of bonus, too. And anyway, the damage is what kills a monster and stop it for sure, reducing monster's damage doesn't. Also, minions will die with automatic damage no matter how that damage is low. Also, when comparing to Fighter, Warden with Sudden Roots, Knight and such, Swordmage is not good at stopping opponents with his OA. I don't say Swordmage to be particularly a bad defender. But not particularly a good defender, too. IMHO it is another OK defender. Simply increasing the challenge (using stronger monster and such) is one solution. And that will work when a party is doing very well, no matter what is the reason. But when a DM is feeling that the defense of a Defender is something to deal with, not concentrating attacks on a defender is usually a much easier solution. Even before the update, -2 penalty is not that a big penalty. While that is useful for PCs that will not dramatically change the DPR of a monster, even that of pre-update brutes. And Aegis of Shielding only reduce the damage of one hit. It will not negate ongoing damage or other rider efffects. And also, not letting monsters concentrating fire on a defender will make combats faster and exciting. As entire party should coordinate better for not endangering non-defenders. [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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