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Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="Sunseeker" data-source="post: 5390681"><p>But here's the thing, as pointed out earlier. Stopping damage doesn't end the fight quicker. Damage does. What's going to get your attention more as a BBEG, your damage being prevented? or being smacked in the face?</p><p> </p><p>And who's easier to down? An enemy at full health, or an enemy at half health? </p><p> </p><p></p><p>Even if they can, all that does is stall things out. Your ally is going to hit the enemy just as hard, bloodied or not. Heck, some will hit them harder!</p><p> </p><p></p><p> </p><p>At the end of the day, keeping your party at good health is your healer's job. Assuming we're all power-building in the group, that healer is gonna give you as much, or more than your surge when they tell you to spend it. Meaning the average PC is getting healed for half their health.</p><p> </p><p>Your job as a defender is to keep your party from getting hit as much as possible. The swordmage does his job by letting the enemy hit them and dancing around the battlefield. </p><p> </p><p>Damaging your foe when they ignore your mark means they WILL die if they keep doing it. Preventing damage does not.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5390681"] But here's the thing, as pointed out earlier. Stopping damage doesn't end the fight quicker. Damage does. What's going to get your attention more as a BBEG, your damage being prevented? or being smacked in the face? And who's easier to down? An enemy at full health, or an enemy at half health? Even if they can, all that does is stall things out. Your ally is going to hit the enemy just as hard, bloodied or not. Heck, some will hit them harder! At the end of the day, keeping your party at good health is your healer's job. Assuming we're all power-building in the group, that healer is gonna give you as much, or more than your surge when they tell you to spend it. Meaning the average PC is getting healed for half their health. Your job as a defender is to keep your party from getting hit as much as possible. The swordmage does his job by letting the enemy hit them and dancing around the battlefield. Damaging your foe when they ignore your mark means they WILL die if they keep doing it. Preventing damage does not. [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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