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Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="Mirtek" data-source="post: 5390695" data-attributes="member: 40810"><p>Then just replace the defender with another striker and you have even more extra damage.</p><p> And the party resources are drained faster and the next rest has to be taken earlier.</p><p> And with a defender who prevents hp damage to the party pool less healing surges have to be spend over a longer period.</p><p> Which the "let them hit first and then punish them a little" defenders don't do either</p><p> Letting them being hit for reduced damage which accumulate quickly to effectively equaling X hits less</p><p> Unless the % of time they die faster equals the % of damage soaked up this is worse overall. If a shielding swordmage blocks 20/30 damage a fighter would need to make the monster die 66% faster just from the CC attack to get equal</p></blockquote><p></p>
[QUOTE="Mirtek, post: 5390695, member: 40810"] Then just replace the defender with another striker and you have even more extra damage. And the party resources are drained faster and the next rest has to be taken earlier. And with a defender who prevents hp damage to the party pool less healing surges have to be spend over a longer period. Which the "let them hit first and then punish them a little" defenders don't do either Letting them being hit for reduced damage which accumulate quickly to effectively equaling X hits less Unless the % of time they die faster equals the % of damage soaked up this is worse overall. If a shielding swordmage blocks 20/30 damage a fighter would need to make the monster die 66% faster just from the CC attack to get equal [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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