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Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="Aegeri" data-source="post: 5391662" data-attributes="member: 78116"><p>It's the individual attack damage that matters however, because in reality with the damage before you'd have easily negated two attacks. Now you've just barely stopped one of those monsters attacks: The second punches straight through. Now that damage isn't crippling the only creature that does anything initiative wise are monsters: They can purely ignore you, let you try to stop their attacks feebly and just kill the Wizard anyway. Your parties Wizard isn't going to be happy when the Balor beheads him for 74+3d12 damage. Taking off 27 damage off that is a hollow victory for you at best - the Wizard is dead when the rest of the monsters just beat him to death.</p><p></p><p>Now that you have 5 (or more) monsters, making a large number of overall attacks and all are doing really solid damage the best way to handle this is to reduce the number of monsters: That means killing them and not merely delaying them. To use a non-brute and non-Balor example, there are skirmishers who are happily running around doing a close burst 1, 4d10+16 fire and force +15 ongoing damage <strong>twice</strong> on their turn. These powers will shred most of the party and there are 4 other monsters that have similar capabilities.</p><p></p><p>Preventing 54 damage - assuming they aren't just killing you (which monsters are more than capable of doing to any defender now) - is not going to bother them much. You've prevented one and a little bit of a second attack. In reality they will just realize you can't do anything to them in reality, so will just plain ignore you and head straight for the leader and controller. Crunch crunch crunch shortly after and you're leader is dead, you're controller is bleeding on the floor and you're beginning to wonder what you're supposed to be doing.</p><p></p><p>Incidentally, it's worth noting the Battlemind has improved dramatically with the shielding swordmages fall at epic. You can believe that Battlemind is happy when his Mindspike deals a really solid amount of damage to that monster who tried to take a chunk out of the Wizard. In fact monster attacks are so strong, they don't really like being hit by their own attack damage that much. So attacking the Battlemind instead of ignoring him is quite important, because it's going to hurt!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5391662, member: 78116"] It's the individual attack damage that matters however, because in reality with the damage before you'd have easily negated two attacks. Now you've just barely stopped one of those monsters attacks: The second punches straight through. Now that damage isn't crippling the only creature that does anything initiative wise are monsters: They can purely ignore you, let you try to stop their attacks feebly and just kill the Wizard anyway. Your parties Wizard isn't going to be happy when the Balor beheads him for 74+3d12 damage. Taking off 27 damage off that is a hollow victory for you at best - the Wizard is dead when the rest of the monsters just beat him to death. Now that you have 5 (or more) monsters, making a large number of overall attacks and all are doing really solid damage the best way to handle this is to reduce the number of monsters: That means killing them and not merely delaying them. To use a non-brute and non-Balor example, there are skirmishers who are happily running around doing a close burst 1, 4d10+16 fire and force +15 ongoing damage [b]twice[/b] on their turn. These powers will shred most of the party and there are 4 other monsters that have similar capabilities. Preventing 54 damage - assuming they aren't just killing you (which monsters are more than capable of doing to any defender now) - is not going to bother them much. You've prevented one and a little bit of a second attack. In reality they will just realize you can't do anything to them in reality, so will just plain ignore you and head straight for the leader and controller. Crunch crunch crunch shortly after and you're leader is dead, you're controller is bleeding on the floor and you're beginning to wonder what you're supposed to be doing. Incidentally, it's worth noting the Battlemind has improved dramatically with the shielding swordmages fall at epic. You can believe that Battlemind is happy when his Mindspike deals a really solid amount of damage to that monster who tried to take a chunk out of the Wizard. In fact monster attacks are so strong, they don't really like being hit by their own attack damage that much. So attacking the Battlemind instead of ignoring him is quite important, because it's going to hurt! [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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