Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herschel" data-source="post: 5391725" data-attributes="member: 78357"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In regards to AC and the Swordmage I find an interesting conundrum with the Assault version: How high do you want your AC? There’s a school of thought that says keep the defender’s AC just a point or so above the other party members. If you’re too hard to hit, you won’t be able to do your job as well because the –2 isn’t as big of a big deal. (Shielding pre-MM3 was all about boosting the D) </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">I’ve found that with other fairly durable melee characters or a lot of backfield squishies on the board jacking the defenses is still good practice if also boosting accuracy. While the –2 may be a slightly lesser detriment, if you disobey my mark I am going to hit you and set up combat advantage for my melee pal. If the backfield has squishies, then I have to be able to take more attacks. For this reason I stick with a one-handed, +3 weapon (and usually a long sword because of feat shortages). I’m not missing the d12 damage die vs. the d8 if I’m hitting more often and gain non-die-dependent damage where I can. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Plus, Swordmages generally do slightly less damage/attack because it behooves them to use a bit “smaller” weapon, so it only makes sense they have a slightly higher defense to compensate/balance it. </span></span></p></blockquote><p></p>
[QUOTE="Herschel, post: 5391725, member: 78357"] [FONT=Times New Roman][SIZE=3][COLOR=white]In regards to AC and the Swordmage I find an interesting conundrum with the Assault version: How high do you want your AC? There’s a school of thought that says keep the defender’s AC just a point or so above the other party members. If you’re too hard to hit, you won’t be able to do your job as well because the –2 isn’t as big of a big deal. (Shielding pre-MM3 was all about boosting the D) [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]I’ve found that with other fairly durable melee characters or a lot of backfield squishies on the board jacking the defenses is still good practice if also boosting accuracy. While the –2 may be a slightly lesser detriment, if you disobey my mark I am going to hit you and set up combat advantage for my melee pal. If the backfield has squishies, then I have to be able to take more attacks. For this reason I stick with a one-handed, +3 weapon (and usually a long sword because of feat shortages). I’m not missing the d12 damage die vs. the d8 if I’m hitting more often and gain non-die-dependent damage where I can. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][COLOR=white]Plus, Swordmages generally do slightly less damage/attack because it behooves them to use a bit “smaller” weapon, so it only makes sense they have a slightly higher defense to compensate/balance it. [/COLOR][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
Top