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General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="Mirtek" data-source="post: 5392773" data-attributes="member: 40810"><p>Or to make the monster less effective.</p><p> That depends on how fast you can put that condition on the monster.</p><p> Even if it's 75% more, that's 67 damage. If 27 of this is blocked that's 40% less damage.</p><p> And you are missing the overall math.</p><p></p><p>If the monster lives 5 rounds while losing 40% of it's DPR to the swordmage opposed to living 4 rounds due to being constantly hit by combat challenge, the monster will have done less damage with the swordmage. 5 rounds of 60% damage is less than 4 rounds of doing 100% damage.</p><p></p><p>E.g. imagine a level 30 monster that could do the 175% of 4d8+20 every round. </p><p></p><p>The party including the SM needs 5 rounds to kill it while the SM reduces it's damage by 27 every round.</p><p>The party including the Fighter needs only 4 rounds to kill due to the fighter hitting it with combat challenge every round.</p><p></p><p>Against party 1 it deals (66-27)*5 = 195 damage</p><p>Against party 2 it deals 66*3 = 198 damage (since the fighter's CC attack is an interrupt the attack in round 4 never goes off)</p><p></p><p>So the fighter making the monster die 20% faster and effectively even 40% faster (since the last round of the monster it does basically nothing but dying) still reduces less damage to the party than the swordmage simply absorbing a good part of it's damage even if the monster can apply it 66% more often than against the fighter's party.</p><p></p><p>Now keep in mind that no monster will be doing the best limited damage expression every round and since the fighter must be adjacent might decide to simply hit the fighter instead (making the fighter do nothing toward reducing the damage the party takes during that round). While the swordmage will stay far enough away that the monster has no choice but to trigger his aegis, because it can't reach the SM.</p><p></p><p>Also since the fighter needs to be adjacent, it's likely that the monster just hits the fighter instead, meaning it doesn't die faster and the damage is still applied to the party' total health pool.</p><p></p><p> Against which the fighter is just as helpless. More than 2 (with the right epic feat) he can't punish either</p><p> Unless during it's previous life the damage it lost to the Aegis was already greater than the damage that it can do with one turn more</p></blockquote><p></p>
[QUOTE="Mirtek, post: 5392773, member: 40810"] Or to make the monster less effective. That depends on how fast you can put that condition on the monster. Even if it's 75% more, that's 67 damage. If 27 of this is blocked that's 40% less damage. And you are missing the overall math. If the monster lives 5 rounds while losing 40% of it's DPR to the swordmage opposed to living 4 rounds due to being constantly hit by combat challenge, the monster will have done less damage with the swordmage. 5 rounds of 60% damage is less than 4 rounds of doing 100% damage. E.g. imagine a level 30 monster that could do the 175% of 4d8+20 every round. The party including the SM needs 5 rounds to kill it while the SM reduces it's damage by 27 every round. The party including the Fighter needs only 4 rounds to kill due to the fighter hitting it with combat challenge every round. Against party 1 it deals (66-27)*5 = 195 damage Against party 2 it deals 66*3 = 198 damage (since the fighter's CC attack is an interrupt the attack in round 4 never goes off) So the fighter making the monster die 20% faster and effectively even 40% faster (since the last round of the monster it does basically nothing but dying) still reduces less damage to the party than the swordmage simply absorbing a good part of it's damage even if the monster can apply it 66% more often than against the fighter's party. Now keep in mind that no monster will be doing the best limited damage expression every round and since the fighter must be adjacent might decide to simply hit the fighter instead (making the fighter do nothing toward reducing the damage the party takes during that round). While the swordmage will stay far enough away that the monster has no choice but to trigger his aegis, because it can't reach the SM. Also since the fighter needs to be adjacent, it's likely that the monster just hits the fighter instead, meaning it doesn't die faster and the damage is still applied to the party' total health pool. Against which the fighter is just as helpless. More than 2 (with the right epic feat) he can't punish either Unless during it's previous life the damage it lost to the Aegis was already greater than the damage that it can do with one turn more [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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