Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herschel" data-source="post: 5392882" data-attributes="member: 78357"><p>Wow, you miss the actual role of the defender completely. In no way, shape or form should the defender take all the enemy hits. He draws their attention to take MORE HITS THAN HIS ALLIES. No defender takes all teh hits, all that means is dead defender. </p><p> </p><p>All defenders impose penalties when their marks don't attack them. A non-adjacent fighter simply imposes a -2 attack penalty, where a non-adjacent Shielding Swordmage nerfs his damage to a great extent. It obviously depends on the rest of the party but a boat load of squishies and a defender is bad composition. </p><p> </p><p></p><p> </p><p>Again you fail to come to terms with the way the game actually works. The fighter is part of the party, no? Therefore the damage he takes IS party damage. A defender will have 9-14 surges usually. Non-defenders 7-10 usually. While defenders are generally more durable than other class roles, the difference isn't that huge. The defender's job is to take more damage than the other party members, and make it attractive for enemies to attack him, but not exclusively. But every party member should be taking hits. </p><p> </p><p>Numerous hits. </p><p> </p><p>Otherwise it's very poor resource management. If the group has to stop for the day because the defender is out of surges while other party members have half (or more) of their's left, that's really bad party resource management. The defender shouldn't run out of surges faster than any other character, he'll just be bloodied and/or healed somewhat more often.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5392882, member: 78357"] Wow, you miss the actual role of the defender completely. In no way, shape or form should the defender take all the enemy hits. He draws their attention to take MORE HITS THAN HIS ALLIES. No defender takes all teh hits, all that means is dead defender. All defenders impose penalties when their marks don't attack them. A non-adjacent fighter simply imposes a -2 attack penalty, where a non-adjacent Shielding Swordmage nerfs his damage to a great extent. It obviously depends on the rest of the party but a boat load of squishies and a defender is bad composition. Again you fail to come to terms with the way the game actually works. The fighter is part of the party, no? Therefore the damage he takes IS party damage. A defender will have 9-14 surges usually. Non-defenders 7-10 usually. While defenders are generally more durable than other class roles, the difference isn't that huge. The defender's job is to take more damage than the other party members, and make it attractive for enemies to attack him, but not exclusively. But every party member should be taking hits. Numerous hits. Otherwise it's very poor resource management. If the group has to stop for the day because the defender is out of surges while other party members have half (or more) of their's left, that's really bad party resource management. The defender shouldn't run out of surges faster than any other character, he'll just be bloodied and/or healed somewhat more often. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swordmage: Isn't it a little bit unbalanced?
Top