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General Tabletop Discussion
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Swordmage: Isn't it a little bit unbalanced?
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<blockquote data-quote="sobchak" data-source="post: 5393531" data-attributes="member: 100002"><p>Thanks for such a comprehensive answer. I can't say what I would do in controlling monsters as I have not been a DM. At least not for a very long time. I wonder if you will be able to continue your use of coup-de-gras with demons with the new higher monster damages. I played a long campaign in 2009, and it seems that the damage is much more lethal now in the new one I just started. Different damage rates, different DM, so it is hard to tell. In the 2008 campaign I almost always felt in control of encounters. With the new damage scales, when someone makes a mistake things spiral out of control very quickly. The oppurtunity to use coup-de-gras may become much more frequent. An argument could made against using it at all. I will say that I would apply it only in very rare circumstances.</p><p></p><p>I still think you ignore the swordmage damage potential against groups of massed enemies. With your tactical perspective, I wonder whether a group taking burst damage would try and kill the attacker or disperse. Ignoring a swordmage who is spreading a lot of damage around groups with ally friendly bursts, especially while the allies are hacking away will quickly end a battle. Granted, it is not focus fire, but it is effective. </p><p></p><p>I have to play more games with the swordmage and my new group to ultimately decide how effective it is.</p></blockquote><p></p>
[QUOTE="sobchak, post: 5393531, member: 100002"] Thanks for such a comprehensive answer. I can't say what I would do in controlling monsters as I have not been a DM. At least not for a very long time. I wonder if you will be able to continue your use of coup-de-gras with demons with the new higher monster damages. I played a long campaign in 2009, and it seems that the damage is much more lethal now in the new one I just started. Different damage rates, different DM, so it is hard to tell. In the 2008 campaign I almost always felt in control of encounters. With the new damage scales, when someone makes a mistake things spiral out of control very quickly. The oppurtunity to use coup-de-gras may become much more frequent. An argument could made against using it at all. I will say that I would apply it only in very rare circumstances. I still think you ignore the swordmage damage potential against groups of massed enemies. With your tactical perspective, I wonder whether a group taking burst damage would try and kill the attacker or disperse. Ignoring a swordmage who is spreading a lot of damage around groups with ally friendly bursts, especially while the allies are hacking away will quickly end a battle. Granted, it is not focus fire, but it is effective. I have to play more games with the swordmage and my new group to ultimately decide how effective it is. [/QUOTE]
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Swordmage: Isn't it a little bit unbalanced?
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