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Swordmage Question
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5590796" data-attributes="member: 82106"><p>Yes, and that is the whole problem. As a swordmage, assuming I take this power, I have THREE different kinds of 'marks', the standard mark which several SM powers allow you to place (and in any case many SMs will get this sort of thing from other places), the aegis which is also a mark, and this nuther utter nutter butter kind of mark.</p><p></p><p>I'm not 'overthinking' anything. It is hell at the table. You can make light of it, but this kind of thing is a dumb design decision by WotC. It is confusing to most ordinary players, deeply confusing. It just further multiplies the plethora of slightly different fiddly condition tracking that has to be done, etc. YOU may find it perfectly clear, most players DO NOT. </p><p></p><p>I mean the very existence of threads like this one should be telling you something. The people who play in any of the games I've run aren't RPG neophytes, but neither are they hard core 4e experts. Certainly they can understand when I explain these things to them, and then 2 or 3 weeks later when they have to deal with it again it has to be explained again, etc etc etc. It has driven a certain distinct distaste for 4e and given it a rep as a fiddly game that is aimed at expert players, not one you break out for any old group and play some D&D. That's bad.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5590796, member: 82106"] Yes, and that is the whole problem. As a swordmage, assuming I take this power, I have THREE different kinds of 'marks', the standard mark which several SM powers allow you to place (and in any case many SMs will get this sort of thing from other places), the aegis which is also a mark, and this nuther utter nutter butter kind of mark. I'm not 'overthinking' anything. It is hell at the table. You can make light of it, but this kind of thing is a dumb design decision by WotC. It is confusing to most ordinary players, deeply confusing. It just further multiplies the plethora of slightly different fiddly condition tracking that has to be done, etc. YOU may find it perfectly clear, most players DO NOT. I mean the very existence of threads like this one should be telling you something. The people who play in any of the games I've run aren't RPG neophytes, but neither are they hard core 4e experts. Certainly they can understand when I explain these things to them, and then 2 or 3 weeks later when they have to deal with it again it has to be explained again, etc etc etc. It has driven a certain distinct distaste for 4e and given it a rep as a fiddly game that is aimed at expert players, not one you break out for any old group and play some D&D. That's bad. [/QUOTE]
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