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Swordmage! (+thread)
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<blockquote data-quote="TwoSix" data-source="post: 7924876" data-attributes="member: 205"><p>Hmm, interesting...I have 2 classes I use in my game the fill the "warrior-mage" niche (Mage Hand Press' Warmage and Sterling Vermin's Magus). But I can certainly some room for something that leverages Attack action buffs and attack substitutions to do something different.</p><p></p><p>I'd also say that at least for homebrew, arcane half-casters are pretty played out. Everyone makes one because it's an obvious gap in the class field. But I could see room for something really different, like...a martial full caster. Something like:</p><p></p><p>Full caster progression. Int-based casting. Spells known as sorcerer. Spell list is an extremely limited set of novel weapon-based spells, and spells from other lists with personal offensive buffs and defensive capabilities. </p><p></p><p>Class features to convert spell slots into personal offense, but not as direct as a paladin smite. Maybe something like elemental weapon, that gives 1d6 per spell level damage on the next attack for Int rounds (once per turn).</p><p></p><p>A large focus on once per round or turn damage bonuses, so Extra Attack and bonus action attacks aren't as necessary. For power budget, I'd leave Extra Attack out of the base class and put it into a warrior subclass.</p><p></p><p>Bake the UA class variant for Sorcerers (swap out one spell known during a long rest) as a baseline.</p><p></p><p>Scholarly subclass with ritual caster, and the ability to learn a few spells from other spell lists like bard.</p><p></p><p>It's tough to make this class not an obviously Dex/Int class without a feature being directly based on Strength. Maybe making AC directly a function of Int (so Dex isn't doing as much work)?</p><p></p><p>Edit: Hmm, if you want to make Strength more inviting, maybe make their AC 13+Int, but it doesn't stack with a shield, and they have a bonus action ability to give a defensive bonus?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7924876, member: 205"] Hmm, interesting...I have 2 classes I use in my game the fill the "warrior-mage" niche (Mage Hand Press' Warmage and Sterling Vermin's Magus). But I can certainly some room for something that leverages Attack action buffs and attack substitutions to do something different. I'd also say that at least for homebrew, arcane half-casters are pretty played out. Everyone makes one because it's an obvious gap in the class field. But I could see room for something really different, like...a martial full caster. Something like: Full caster progression. Int-based casting. Spells known as sorcerer. Spell list is an extremely limited set of novel weapon-based spells, and spells from other lists with personal offensive buffs and defensive capabilities. Class features to convert spell slots into personal offense, but not as direct as a paladin smite. Maybe something like elemental weapon, that gives 1d6 per spell level damage on the next attack for Int rounds (once per turn). A large focus on once per round or turn damage bonuses, so Extra Attack and bonus action attacks aren't as necessary. For power budget, I'd leave Extra Attack out of the base class and put it into a warrior subclass. Bake the UA class variant for Sorcerers (swap out one spell known during a long rest) as a baseline. Scholarly subclass with ritual caster, and the ability to learn a few spells from other spell lists like bard. It's tough to make this class not an obviously Dex/Int class without a feature being directly based on Strength. Maybe making AC directly a function of Int (so Dex isn't doing as much work)? Edit: Hmm, if you want to make Strength more inviting, maybe make their AC 13+Int, but it doesn't stack with a shield, and they have a bonus action ability to give a defensive bonus? [/QUOTE]
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