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<blockquote data-quote="doctorbadwolf" data-source="post: 7925374" data-attributes="member: 6704184"><p>So, basic concept so far.</p><p></p><p>d10 HD</p><p>3 skills, from basic physical skills, investigation, and all the nerd skills</p><p>Tools: calligraphers tools and some other artisans tools? (Remember, this a nerd)</p><p>Armor: light or none</p><p>Weapons: simple, martial</p><p></p><p>key identity features:</p><p></p><p>Level 1</p><p>Aegis: Your Armor class is equal to 10+Int. This increases by 1 when you attain certain 5th, 9th, 13th, and 17th Level in this class. You perform a ritual as part of a short or long rest that determines the nature of your Aegis. (Elemental attunement, protection, mobility, support options, like fighting styles you can change?) Each one has a defensive benefit, and most also have a damage benefit. </p><p></p><p>Weapon Bond: you bind a weapon to you. If it is a melee weapon it gains the thrown property with a range of 30/60, and returns to your hand when thrown. If it already has a range, that range increase by 30ft, and either returns to your hand when thrown, or creates its own ammunition. Can summon from nowhere as a bonus action if it’s lost. (Whatever, this May need to be split into multiple levels)</p><p></p><p>level 2: mobility boost</p><p>point resource system. 2-4 simple but significant unique abilities. One defensive, one pure offense, one movement/utility, one possible support. </p><p>Ritual Casting worded like the feat, but your stat is always Int. Access to spells explained and gained here. </p><p></p><p>level 3: Circle or School</p><p></p><p>level 5: Extra Attack makes the Aegis offense benefits scale at this level.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7925374, member: 6704184"] So, basic concept so far. d10 HD 3 skills, from basic physical skills, investigation, and all the nerd skills Tools: calligraphers tools and some other artisans tools? (Remember, this a nerd) Armor: light or none Weapons: simple, martial key identity features: Level 1 Aegis: Your Armor class is equal to 10+Int. This increases by 1 when you attain certain 5th, 9th, 13th, and 17th Level in this class. You perform a ritual as part of a short or long rest that determines the nature of your Aegis. (Elemental attunement, protection, mobility, support options, like fighting styles you can change?) Each one has a defensive benefit, and most also have a damage benefit. Weapon Bond: you bind a weapon to you. If it is a melee weapon it gains the thrown property with a range of 30/60, and returns to your hand when thrown. If it already has a range, that range increase by 30ft, and either returns to your hand when thrown, or creates its own ammunition. Can summon from nowhere as a bonus action if it’s lost. (Whatever, this May need to be split into multiple levels) level 2: mobility boost point resource system. 2-4 simple but significant unique abilities. One defensive, one pure offense, one movement/utility, one possible support. Ritual Casting worded like the feat, but your stat is always Int. Access to spells explained and gained here. level 3: Circle or School level 5: Extra Attack makes the Aegis offense benefits scale at this level. [/QUOTE]
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