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<blockquote data-quote="doctorbadwolf" data-source="post: 7925428" data-attributes="member: 6704184"><p>Mysteries might work, and techniques is a common term actually used in those manuals.</p><p></p><p>Sorry if I was a bit harsh in reply, I just get frustrated with how hard it is to just post a premise and goal and have a thread that focuses on realizing the goal, and ppl that don’t like the goal just...not bothering me about that fact.</p><p></p><p>but it seems that you aren’t actually in that category of interaction here.</p><p></p><p>As for the rituals, yeah my plan is for the class to have some of their utility come from ritual spells, and to describe many of their class features as rituals, and have some of their unique abilities have similar language to ritual spells. I’ll put together a list of the spells I want for the class, and gather feedback on that in terms of balance, impact on the sameness of spellcasters, and promoting the static identity and lore of the class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7925428, member: 6704184"] Mysteries might work, and techniques is a common term actually used in those manuals. Sorry if I was a bit harsh in reply, I just get frustrated with how hard it is to just post a premise and goal and have a thread that focuses on realizing the goal, and ppl that don’t like the goal just...not bothering me about that fact. but it seems that you aren’t actually in that category of interaction here. As for the rituals, yeah my plan is for the class to have some of their utility come from ritual spells, and to describe many of their class features as rituals, and have some of their unique abilities have similar language to ritual spells. I’ll put together a list of the spells I want for the class, and gather feedback on that in terms of balance, impact on the sameness of spellcasters, and promoting the static identity and lore of the class. [/QUOTE]
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