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<blockquote data-quote="doctorbadwolf" data-source="post: 7926360" data-attributes="member: 6704184"><p>On the subject of + threads, they have already been a thing. I didn’t report frog for a reason. Since y’all are still working out what <em>site rules </em>will be in place, I’m not gonna try to assume what they’ll be. However, this is probably my 3rd or 4th + thread, which until you post new rules is just a social expectation, which I have been asking frog to be cool about.</p><p></p><p>And for clarity on the specific criticism of frog’s posts, so everyone can know what I will not be engaging with, going forward, it’s not that “concerns about power level” are off limits or off topic, it’s that derailing the thread with haranguing about basic concepts as if they’re finished mechanics isn’t actually helpful at all, nor is making a bunch of assumptions about what features will look like without even reading updates on the proposed mechanics.</p><p></p><p>When an actual mechanic is detailed, the power level of it and it’s relationship to the classes power level is relevant. “It should have some kind of Int based AC calculation” isn’t a mechanic, it’s a basic idea. Leaping from that and “it will use other half casters as it’s balance comparison models” to “its a fighter++” is completely counterproductive, and constitutes derailing the thread, and potentially threadcrapping.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7926360, member: 6704184"] On the subject of + threads, they have already been a thing. I didn’t report frog for a reason. Since y’all are still working out what [I]site rules [/I]will be in place, I’m not gonna try to assume what they’ll be. However, this is probably my 3rd or 4th + thread, which until you post new rules is just a social expectation, which I have been asking frog to be cool about. And for clarity on the specific criticism of frog’s posts, so everyone can know what I will not be engaging with, going forward, it’s not that “concerns about power level” are off limits or off topic, it’s that derailing the thread with haranguing about basic concepts as if they’re finished mechanics isn’t actually helpful at all, nor is making a bunch of assumptions about what features will look like without even reading updates on the proposed mechanics. When an actual mechanic is detailed, the power level of it and it’s relationship to the classes power level is relevant. “It should have some kind of Int based AC calculation” isn’t a mechanic, it’s a basic idea. Leaping from that and “it will use other half casters as it’s balance comparison models” to “its a fighter++” is completely counterproductive, and constitutes derailing the thread, and potentially threadcrapping. [/QUOTE]
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