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<blockquote data-quote="WalterKovacs" data-source="post: 4535085" data-attributes="member: 63763"><p>On the subject of other types of defenders:</p><p> </p><p>+3 Plate Armor with, with heavy shield and shield specialization.</p><p> </p><p>Paladin (Human, bonus to STR):</p><p> </p><p>STR: 22 [19 to start]</p><p>DEX: 15 [14 to start]</p><p>WIS: 17 [14 to start]</p><p> </p><p>AC: 10 (Base) + 5 (1/2 level) + 10 (gith plate) + 3 (enh) + 2 (shld) + 1 (spec feat) = 31 AC</p><p> </p><p>FORT: 10 + 5 + 6 + 1 (racial) + 1 (class) + 3 (enh) = 26</p><p>REF : 10 + 5 + 2 + 1 + 1 + 3 + 2 (shield) + 1 (feat) = 24</p><p>WIL : 10 + 5 + 3 + 1 + 1 + 3 = 23</p><p> </p><p>That's an extreme example, giving +3 enhancement bonuses for armor and neck slot item.</p><p> </p><p>A few notes:</p><p> </p><p>Using masterwork rules from Ad Vault:</p><p> </p><p>A once you have +3 hide armor, if you pick up earthhide you get +1 fort. +3 Plate Armor can be gith plate and thus it's +10 instead of +8.</p><p> </p><p>However, your defences aren't considerably behind. Your Int makes up for not getting a bonus to reflexes that a shield/shield spec would grant. Similarly, Int + Hide puts your AC on part with plate most of the way ... and the warding's +3 is on pace with shield/spec. So, if you can get hide spec [you have the con for it] your AC is going to be amongst the best anyone can have. Your racial/class bonuses are to your defences that are lower, so you have them all "ok" as opposed to having a couple that are amazing at the cost of another. [Your original fort of 22 was correct, that involved your STR, which is a +4 vs. your CON which is +3]</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4535085, member: 63763"] On the subject of other types of defenders: +3 Plate Armor with, with heavy shield and shield specialization. Paladin (Human, bonus to STR): STR: 22 [19 to start] DEX: 15 [14 to start] WIS: 17 [14 to start] AC: 10 (Base) + 5 (1/2 level) + 10 (gith plate) + 3 (enh) + 2 (shld) + 1 (spec feat) = 31 AC FORT: 10 + 5 + 6 + 1 (racial) + 1 (class) + 3 (enh) = 26 REF : 10 + 5 + 2 + 1 + 1 + 3 + 2 (shield) + 1 (feat) = 24 WIL : 10 + 5 + 3 + 1 + 1 + 3 = 23 That's an extreme example, giving +3 enhancement bonuses for armor and neck slot item. A few notes: Using masterwork rules from Ad Vault: A once you have +3 hide armor, if you pick up earthhide you get +1 fort. +3 Plate Armor can be gith plate and thus it's +10 instead of +8. However, your defences aren't considerably behind. Your Int makes up for not getting a bonus to reflexes that a shield/shield spec would grant. Similarly, Int + Hide puts your AC on part with plate most of the way ... and the warding's +3 is on pace with shield/spec. So, if you can get hide spec [you have the con for it] your AC is going to be amongst the best anyone can have. Your racial/class bonuses are to your defences that are lower, so you have them all "ok" as opposed to having a couple that are amazing at the cost of another. [Your original fort of 22 was correct, that involved your STR, which is a +4 vs. your CON which is +3] [/QUOTE]
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