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Swordmages and half-orcs hit the streets!
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<blockquote data-quote="Lucas Blackstone" data-source="post: 4340272" data-attributes="member: 68942"><p><span style="color: White"><span style="font-family: 'Arial'">Doing a small amount of damage doesn't protect someone from an attack unless this damage kills the attacker. Preventing damage protects them, it's a form of pre-healing almost. It makes it much better, especially against elites/solos.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">Also it has a 10 range once it's in place, and doesn't require the Swordmage to chase the monster around to keep the challenge up. That's another drawback to divine challenge. The monster supposedly is drawn to you, but if it walks away and attacks someone else, you are now drawn to it if you want to bother keeping your mark up.</span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: White"><span style="font-family: 'Arial'">I agree much of the problems probably stem from the Divine Challenge re-write. But as it stands I would use the Swordmage's Challenge each and every time. The enemy knows what has happened to it so it has two choices A) Recieve an attack penalty and do much less damage, or B) Recieve no penalty, and do full damage. </span></span></p><p><span style="color: White"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="Lucas Blackstone, post: 4340272, member: 68942"] [COLOR=White][FONT=Arial]Doing a small amount of damage doesn't protect someone from an attack unless this damage kills the attacker. Preventing damage protects them, it's a form of pre-healing almost. It makes it much better, especially against elites/solos. Also it has a 10 range once it's in place, and doesn't require the Swordmage to chase the monster around to keep the challenge up. That's another drawback to divine challenge. The monster supposedly is drawn to you, but if it walks away and attacks someone else, you are now drawn to it if you want to bother keeping your mark up. I agree much of the problems probably stem from the Divine Challenge re-write. But as it stands I would use the Swordmage's Challenge each and every time. The enemy knows what has happened to it so it has two choices A) Recieve an attack penalty and do much less damage, or B) Recieve no penalty, and do full damage. [/FONT][/COLOR] [/QUOTE]
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