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Swords and Sorcery in 4e
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<blockquote data-quote="Ktulu" data-source="post: 4601242" data-attributes="member: 13465"><p>exquisitely, actually. My current REH inspired campaign has been going for 4-5 months. All characters are martial (except the barbarian, he's primal), with few magic items. The group is currently 8th level and going strong.</p><p></p><p>I used Mearl's suggestion on how to handle low magic (provide a +1 bonus to defenses, AC, Attack, Damage at 3rd, 8th, 13th, 18th, etc..) and ignore those bonuses granted by magic items. (I.e. a +2 flaming sword is actually just a flaming sword).</p><p></p><p>heck, I even removed all "races" to make it more S&S-like. I kept the mechanics but made it a cultural change, i.e. dwarves are barbarians, elves are the s'danzo gypsies, and so on.</p><p></p><p>When magic or monsters do come in, it's often met with excitement and wonder. The evil "cleric" the party fought gained all his power through a talisman (provided the cleric multiclass feat for free). Now, the barbarian carries the talisman and is slowly being tempted by the whisperings of power.</p><p></p><p>It's very, very easy to run an S&S themed game with 4e, and with the relative simplicity of reskinning monsters, you can use hobgoblins, goblins, ogres, and whatever as soldiers, bandits, and barbarians respectively (heck, I reskinned a succubus to be a yuan-ti "snake charmer" Felt quite Stygian and creepy)</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4601242, member: 13465"] exquisitely, actually. My current REH inspired campaign has been going for 4-5 months. All characters are martial (except the barbarian, he's primal), with few magic items. The group is currently 8th level and going strong. I used Mearl's suggestion on how to handle low magic (provide a +1 bonus to defenses, AC, Attack, Damage at 3rd, 8th, 13th, 18th, etc..) and ignore those bonuses granted by magic items. (I.e. a +2 flaming sword is actually just a flaming sword). heck, I even removed all "races" to make it more S&S-like. I kept the mechanics but made it a cultural change, i.e. dwarves are barbarians, elves are the s'danzo gypsies, and so on. When magic or monsters do come in, it's often met with excitement and wonder. The evil "cleric" the party fought gained all his power through a talisman (provided the cleric multiclass feat for free). Now, the barbarian carries the talisman and is slowly being tempted by the whisperings of power. It's very, very easy to run an S&S themed game with 4e, and with the relative simplicity of reskinning monsters, you can use hobgoblins, goblins, ogres, and whatever as soldiers, bandits, and barbarians respectively (heck, I reskinned a succubus to be a yuan-ti "snake charmer" Felt quite Stygian and creepy) [/QUOTE]
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