Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Swords are no more use here"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 2455817" data-attributes="member: 840"><p>I've never really liked the binary, all-or-nothing nature of SR. As a mental exercise, I thought about how it could be changed so that casting a spell would almost always had some effect and only rarely nothing. I thought about tying it to saving throws and re-working some of the benefits of making your save. For example, if you exceed the minimum number you need to save by 10, you take half damage/effect. Exceed it by 20, quarter damage/effect. Spell Resistance then becomes a bonus to your saving throw and you could even break it down by type if you wanted (Eg. +5 vs Magic, +10 vs Enchantments). I've toyed with a mental hit point scheme to go along with it called Resolve Points - eg. all Will save effects inflicted RP damage. You were okay until you ran out of RP and the effect could then take hold (eg. charm).</p><p> </p><p>That said, I agree with some of the other posters who have suggested that the game remove/alter the "one hit wonder" Save or Die/Nerf spells which can make HL play so grating.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2455817, member: 840"] I've never really liked the binary, all-or-nothing nature of SR. As a mental exercise, I thought about how it could be changed so that casting a spell would almost always had some effect and only rarely nothing. I thought about tying it to saving throws and re-working some of the benefits of making your save. For example, if you exceed the minimum number you need to save by 10, you take half damage/effect. Exceed it by 20, quarter damage/effect. Spell Resistance then becomes a bonus to your saving throw and you could even break it down by type if you wanted (Eg. +5 vs Magic, +10 vs Enchantments). I've toyed with a mental hit point scheme to go along with it called Resolve Points - eg. all Will save effects inflicted RP damage. You were okay until you ran out of RP and the effect could then take hold (eg. charm). That said, I agree with some of the other posters who have suggested that the game remove/alter the "one hit wonder" Save or Die/Nerf spells which can make HL play so grating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Swords are no more use here"
Top