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"Swords are no more use here"
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<blockquote data-quote="Silveras" data-source="post: 2456135" data-attributes="member: 6271"><p>Actually, I kind of like the SR system much as it is. I think it promotes approaches other than "how many direct damage spells can I manage to prepare today ?". There is a wealth of good play opportunity to be had in using the battlefield to your advantage, in more ways than "is there cover ?". </p><p></p><p>SR makes the creature resistant to *direct* effects. Wizards and Sorcerers shine when they learn to use indirect effects appropriately. When facing heavy-SR foes, spells like <em>transmute rock to mud</em>, especially when followed by <em>transmute mud to rock</em> (yes, even though neither allows SR anyway). </p><p></p><p>There are also, as mentioned, spells that lower or even negate SR. Of course, you have to know beforehand that you are going to need such spells. That, I think, leads to another area where mages can shine, especially Wizards/Wu Jen: versatility. Leaving some slots "open" to load up with those "occasional use" spells can be very helpful. Of course, successful and effective scouting makes that possible *before* the fight is joined. This does not work so well for the Sorcerers, with their free-choice casting and limited list, but partnering with a Wizard to provide the versatility spells while the Sorcerer provides the frequent castings of what s/he knows is a good use of available resources. </p><p></p><p>And, of course, having scrolls or wands of non-SR spells around when you need them is another way that mages can shine.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2456135, member: 6271"] Actually, I kind of like the SR system much as it is. I think it promotes approaches other than "how many direct damage spells can I manage to prepare today ?". There is a wealth of good play opportunity to be had in using the battlefield to your advantage, in more ways than "is there cover ?". SR makes the creature resistant to *direct* effects. Wizards and Sorcerers shine when they learn to use indirect effects appropriately. When facing heavy-SR foes, spells like [I]transmute rock to mud[/I], especially when followed by [I]transmute mud to rock[/I] (yes, even though neither allows SR anyway). There are also, as mentioned, spells that lower or even negate SR. Of course, you have to know beforehand that you are going to need such spells. That, I think, leads to another area where mages can shine, especially Wizards/Wu Jen: versatility. Leaving some slots "open" to load up with those "occasional use" spells can be very helpful. Of course, successful and effective scouting makes that possible *before* the fight is joined. This does not work so well for the Sorcerers, with their free-choice casting and limited list, but partnering with a Wizard to provide the versatility spells while the Sorcerer provides the frequent castings of what s/he knows is a good use of available resources. And, of course, having scrolls or wands of non-SR spells around when you need them is another way that mages can shine. [/QUOTE]
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