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<blockquote data-quote="TwinBahamut" data-source="post: 5780085" data-attributes="member: 32536"><p>I really want weapon choice to matter more in 5E than it has in the past. Replacing the small numerical differences with moderate functional differences would make that kind of choice a lot more meaningful and interesting. Weapons that boost defense, weapons that move an enemy when they hit, weapons that weaken foes when they hit them, weapons that are effective against armor, weapons that can halt movement... If many of the effects seen in 4E powers were given to weapons as special weapon-specific effects, rather than specific class powers, I think it would benefit the game a lot. It could make thinks like the choice between using a Mace and an Axe a lot better than it has been.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5780085, member: 32536"] I really want weapon choice to matter more in 5E than it has in the past. Replacing the small numerical differences with moderate functional differences would make that kind of choice a lot more meaningful and interesting. Weapons that boost defense, weapons that move an enemy when they hit, weapons that weaken foes when they hit them, weapons that are effective against armor, weapons that can halt movement... If many of the effects seen in 4E powers were given to weapons as special weapon-specific effects, rather than specific class powers, I think it would benefit the game a lot. It could make thinks like the choice between using a Mace and an Axe a lot better than it has been. [/QUOTE]
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