Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swords. More swords.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 5832275" data-attributes="member: 1879"><p>In a game that doesn't track the difference between getting whacked with a club and stabbed with a spear, or between spending two weeks sleeping rough in ditches and eating old uncooked iron rations vs getting bed rest and plentiful hot food as they impact fighting ability: What is to be gained by differeantiating between a epee and a rapier? Or a medieval archers short sowrd and a roman legionairres gladius? (And are we talking about the bronze gladius or the steel gladius? And the classic leaf bladed pattern, the middle pattern or the <em>gladius hispanica</em>?)</p><p></p><p>Swords are not 300 distinct archtypes, there was no clear line of demarcation between the broad sword, long sword and bastard sword excpet in game books. Sowrd technology varied continuously based on local materials, skill of the craftsman, popular fighting styles, the armour they were intended to face and even sumptuary laws, not to mention who was buying them and for what purpose. </p><p></p><p>I think on the whole it would be better for the weapons system to provide a few iconic types of weapons (Short sword, long sword, great sword, spear, bow, club, etc) which can then be expanded upon with a modular system of attributes. The attributes can then illustrated with specific real world examples.</p><p></p><p>EG: We take a long sword and apply a "Fencing weapon" mod to it, it now has reduced weapon speed, but is less effective vs heavy armour. We call it a Rapier. You can also apply the "No edge, sharp tip" mod and it becomes and epee and changes from a 19-20 crit range to a x3 crit. We give it a chisel tip to allow it to penetrate heavy armour and it becomes an exotic weapon for which we hold up the 'Estoc' as an example. </p><p></p><p>I'll leave the build-your-own-polearm table to others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Andor, post: 5832275, member: 1879"] In a game that doesn't track the difference between getting whacked with a club and stabbed with a spear, or between spending two weeks sleeping rough in ditches and eating old uncooked iron rations vs getting bed rest and plentiful hot food as they impact fighting ability: What is to be gained by differeantiating between a epee and a rapier? Or a medieval archers short sowrd and a roman legionairres gladius? (And are we talking about the bronze gladius or the steel gladius? And the classic leaf bladed pattern, the middle pattern or the [I]gladius hispanica[/I]?) Swords are not 300 distinct archtypes, there was no clear line of demarcation between the broad sword, long sword and bastard sword excpet in game books. Sowrd technology varied continuously based on local materials, skill of the craftsman, popular fighting styles, the armour they were intended to face and even sumptuary laws, not to mention who was buying them and for what purpose. I think on the whole it would be better for the weapons system to provide a few iconic types of weapons (Short sword, long sword, great sword, spear, bow, club, etc) which can then be expanded upon with a modular system of attributes. The attributes can then illustrated with specific real world examples. EG: We take a long sword and apply a "Fencing weapon" mod to it, it now has reduced weapon speed, but is less effective vs heavy armour. We call it a Rapier. You can also apply the "No edge, sharp tip" mod and it becomes and epee and changes from a 19-20 crit range to a x3 crit. We give it a chisel tip to allow it to penetrate heavy armour and it becomes an exotic weapon for which we hold up the 'Estoc' as an example. I'll leave the build-your-own-polearm table to others. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swords. More swords.
Top