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Swords of Our Fathers
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010888" data-attributes="member: 18387"><p>“Swords of our Fathers” is the first book in the series detailing weapons that grow in power as the PC does. I have seen this done before in a few places by sacrificing experience or gold but here this is accomplished by taking one of the Prestige Classes presented here. There are a total of fifteen new legendary weapons detailed here. Swords of our Fathers is composed of two chapters as follows.</p><p></p><p></p><p>Chapter One: The Basics details rules for using sword scions (PRCs) and legendary weapons (minor artifacts whose powers can only be accessed by taking the one of the PRCs presented here) in your campaign. Losing your weapon, gaining additional legendary weapons and muticlassing are also covered. There are four prestige classes known as sword scions and each one has its own uniqueness. There is the </p><p>battleblade scion which is combat oriented (granting bonus feats), the spellblade scion which is oriented toward arcane casters, the faithblade scion which is oriented toward divine casters (both allowing the continuation of spell progression), and the swiftblade scion which is orientated toward the roguish types (granting bonus abilities and skills). The strange thing about these PRCs is that there are no prerequisites presented as a base for entering the PRC. Each weapon has its own prerequisites listed for gaining entrance into the PRC. </p><p></p><p></p><p>Chapter Two: Legendary Weapons is the main part of the PDF. The first thing you come across is a section about identifying the weapons, which spells work and what information they reveal. Next are the weapons which are broken down by the PRC needed to awaken their powers, battleblade, swiftblade, etc. Each weapon is fully detailed, with a history broken down into knowledge checks so the players might have the idea that the weapon is special. Next are the prerequisites for you to enter the PRC for that weapon, followed by any restrictions placed on the use of the weapon or its wielder. Following that are the game stats of that weapon, attributes, how much the weapon might be worth and what powers the weapon has or can have. </p><p>The thing about the weapons are that they act as a normal magical weapon for anyone who wields them (granting a bonus of up to +3, possibly feats or special abilities), the only time that the true power shows through is when a person takes levels in the PRC. Also included for each weapon are an adventure hook and a picture.</p><p></p><p></p><p>Overall this is an excellent book, if you are looking for a way that your PCs can have weapons that are powerful but want the PCs to work for that power. I like the idea of weapons growing in power as a PC </p><p>does, it gives the sense of fantasy and wonder about just what a weapon can do or might become capable of and forces the PCs to make a choice (whether to keep the weapon because it might become powerful or to keep the +3 sword he/she just found). As I said before I have seen this idea done a few different ways but I think this way is the best. Although giving up a little for taking the PRC, I think the PRCs presented here give the PC a better choice than using the experience point or gold methods. The PRCs presented here give the player the ability to advance his/her weapon without losing too much of their previous class. Another thing that I liked is the histories of the weapons interconnected with each other and the second PDF in the series Staves of Ascendance.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010888, member: 18387"] “Swords of our Fathers” is the first book in the series detailing weapons that grow in power as the PC does. I have seen this done before in a few places by sacrificing experience or gold but here this is accomplished by taking one of the Prestige Classes presented here. There are a total of fifteen new legendary weapons detailed here. Swords of our Fathers is composed of two chapters as follows. Chapter One: The Basics details rules for using sword scions (PRCs) and legendary weapons (minor artifacts whose powers can only be accessed by taking the one of the PRCs presented here) in your campaign. Losing your weapon, gaining additional legendary weapons and muticlassing are also covered. There are four prestige classes known as sword scions and each one has its own uniqueness. There is the battleblade scion which is combat oriented (granting bonus feats), the spellblade scion which is oriented toward arcane casters, the faithblade scion which is oriented toward divine casters (both allowing the continuation of spell progression), and the swiftblade scion which is orientated toward the roguish types (granting bonus abilities and skills). The strange thing about these PRCs is that there are no prerequisites presented as a base for entering the PRC. Each weapon has its own prerequisites listed for gaining entrance into the PRC. Chapter Two: Legendary Weapons is the main part of the PDF. The first thing you come across is a section about identifying the weapons, which spells work and what information they reveal. Next are the weapons which are broken down by the PRC needed to awaken their powers, battleblade, swiftblade, etc. Each weapon is fully detailed, with a history broken down into knowledge checks so the players might have the idea that the weapon is special. Next are the prerequisites for you to enter the PRC for that weapon, followed by any restrictions placed on the use of the weapon or its wielder. Following that are the game stats of that weapon, attributes, how much the weapon might be worth and what powers the weapon has or can have. The thing about the weapons are that they act as a normal magical weapon for anyone who wields them (granting a bonus of up to +3, possibly feats or special abilities), the only time that the true power shows through is when a person takes levels in the PRC. Also included for each weapon are an adventure hook and a picture. Overall this is an excellent book, if you are looking for a way that your PCs can have weapons that are powerful but want the PCs to work for that power. I like the idea of weapons growing in power as a PC does, it gives the sense of fantasy and wonder about just what a weapon can do or might become capable of and forces the PCs to make a choice (whether to keep the weapon because it might become powerful or to keep the +3 sword he/she just found). As I said before I have seen this idea done a few different ways but I think this way is the best. Although giving up a little for taking the PRC, I think the PRCs presented here give the PC a better choice than using the experience point or gold methods. The PRCs presented here give the player the ability to advance his/her weapon without losing too much of their previous class. Another thing that I liked is the histories of the weapons interconnected with each other and the second PDF in the series Staves of Ascendance. [/QUOTE]
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