CALHERA REDFEATHER
Human Fighter - Unaligned
Background: Occupation - Criminal (Stealth as Class Skill)
ABILITY SCORES
STR: 18
CON: 13
DEX: 15
INT: 8
WIS: 13
CHA: 10
DEFENSES & HP
AC: 19
FORT: 19
REF: 14
WILL: 12
HP: 28
BLOODIED: 14
SURGES/DAY: 10
SURGE VALUE: 7
COMBAT & ATTACKS:
INIT: +2
MOVEMENT: 5 adjusted
MELEE BASIC ATTACK - (Flail): +6 vs AC, 1d10+6
MELEE BASIC ATTACK - (Unarmed): +6 vs AC, 1d3+6
RACIAL ABILITIES
Human - all included
CLASS FEATURES
COMBAT AGILITY: You gain the Combat Agility at-will power.
COMBAT CHALLENGE: Every time you attack an enemy, whether the attack hits or misses, you can mark that target. A marked target takes a -2 penalty to attack rolls when an attack doesn't include you as a target. In addition, you gain the Combat Challenge at-will power.
FIGHTER TALENT - BRAWLER STYLE: While you wield a weapon in your primary hand and your offhand is free, you gain a +1 bonus to AC and a +2 bonus to Fortitude defense. In addition, you gain a +2 proficiency bonus to unarmed attack rolls and a +2 bonus to grab attacks and attacks made to move a target grabbed by you.
SKILLS
Trained: Athletics +9, Endurance +6, Intimidate +5, Stealth +7.
Languages: Common, Giant
FEATS
BRAWLER GUARD: You gain a +1 shield bonus to AC and Reflex defense while you wield a weapon in one hand and your offhand is free.
INESCAPABLE HOLD: When a grabbed enemy attempts to escape your grab, it must make its check against your Fortitude defense, even if it uses Acrobatics.
POWERS
COMBAT AGILITY Martial, Weapon; Opp Action; Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack: After the triggering enemy completes the action, you can shift a number of squares equal to your Dex mod (2). You must end this shift closer to the target. Then, make the following attack: (Flail) +6 vs AC, 1d10+4 dmg and you knock the target prone.
COMBAT CHALLENGE: Martial, Weapon; Imm Interrupt; Trigger: An enemy marked by you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy.
CLEAVE: Martial, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg and one enemy adjacent to the target takes Str mod (4) dmg.
GRAPPLING STRIKE: Martial, Weapon; Standard; Melee touch; Requirement: Must have one hand free; One creature: +6 vs AC, 1d0+4 dmg and you grab the target. The grab ends automatically at the end of your next turn. Brawler Style: When making an opportunity attack, you may use this power in place of a melee basic attack.
SLASH AND PUMMEL: Melee, Weapon; Standard; Melee touch; Requirement: You must have one hand free; One creature: (Flail) +6 vs AC, 1d10+4 dmg and make a secondary attack: (unarmed strike) +6 vs Reflex, 7 dmg.
SERPENT'S COIL: Melee, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg. Until end of your next turn, the target takes a penalty to attack rolls equal to your Dex mod (-2). Weapon: If you're wielding a flail, you grab the target. The grab ends automatically at the end of your next turn.
HARRIER'S PLOY: Martial, Weapon; Standard; Melee weapon; One creature; +6 vs AC, 3d10+4 dmg. Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dex mod (2) as a free action.
EQUIPMENT
Bracers of Mighty Striking, Adventurer's Kit, Scale Armor, Flail.