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Swords of Runa Thei - Characters
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<blockquote data-quote="Insight" data-source="post: 5093286" data-attributes="member: 11437"><p><span style="font-size: 12px"><strong><span style="color: gold">SHANRA LEFTASIS</span></strong></span></p><p>Human Hybrid Rogue/Sorcerer 1 - Good</p><p>Background: Society - Urban (+2 Streetwise)</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong>: 8</p><p><strong>CON</strong>: 10</p><p><strong>DEX</strong>: 17</p><p><strong>INT</strong>: 13</p><p><strong>WIS</strong>: 10</p><p><strong>CHA</strong>: 17</p><p></p><p><strong><u>DEFENSES & HP</u></strong></p><p><strong>AC</strong>: 13</p><p><strong>FORT</strong>: 11</p><p><strong>REF</strong>: 15</p><p><strong>WILL</strong>: 15</p><p><strong>HP</strong>: 22</p><p><strong>BLOODIED</strong>: 11</p><p><strong>SURGES/DAY</strong>: 6</p><p><strong>SURGE VALUE</strong>: 5</p><p></p><p><strong><u>COMBAT & ATTACKS</u></strong>:</p><p><strong>INIT</strong>: +3</p><p><strong>MOVEMENT</strong>: 6</p><p><strong>MELEE BASIC ATTACK - (Dagger)</strong>: +2 vs AC, 1d4-1</p><p><strong>RANGED BASIC ATTACK - (Hand Crossbow)</strong>: +5 vs AC, 1d6+3</p><p><strong>RANGED BASIC ATTACK - (Dragonfrost w/Dagger)</strong>: +3 vs Fort, 1d8+6</p><p></p><p><strong><u>RACIAL ABILITIES</u></strong></p><p>Human - all included</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>SNEAK ATTACK (HYBRID)</strong>: +2d6 damage with combat advantage and using Rogue powers.</p><p><strong>SORCEROUS POWER - DEXTERITY</strong>: Add Dex mod to damage with Sorcerer powers.</p><p><strong>SOUL OF THE SORCERER - WILD SOUL</strong>: When you finish an extended rest, roll a d10 and consult PHB2 p. 137 for an energy type. You gain resist to that energy type and your arcane powers ignore the target's resistance to that energy type (up to the value of your resistance).</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Acrobatics +8, Arcana +6, Bluff +8, Stealth +8, Streetwise +10, Thievery +8.</p><p><strong>Languages</strong>: Common, Draconic</p><p></p><p><strong><u>FEATS</u></strong></p><p><strong>HYBRID TALENT</strong>: Gain Soul of the Sorcerer - Wild Soul.</p><p><strong>ARCANE SPELLFURY</strong>: +1 to attack rolls after hitting with a Sorcerer at-will attack.</p><p></p><p><strong><u>POWERS</u></strong></p><p><strong><span style="color: Lime">DUELIST'S FLURRY</span></strong> Martial, Weapon; Standard; Melee weapon, One creature; Requirement: You must be wielding a light blade: +6 vs AC, 3 dmg and slide the target 1 square. You may use your Sneak Attack damage even if you do not have combat advantage for this attack.</p><p><strong><span style="color: Lime">DRAGONFROST</span></strong>: Arcane, Cold, Implement; Standard; Ranged 10; one creature: +3 vs Fort , 1d8+6 dmg and you push the target 1 square. Special: This power can be used as a ranged basic attack.</p><p><strong><span style="color: Lime">SLY FLOURISH</span></strong>: Martial, Weapon; Standard; Melee or Ranged weapon; one creature: (Dagger) +6 vs AC, 1d4+6; (Hand Crossbow) +6 vs AC, 1d6+6 dmg.</p><p><strong><span style="color: red">MISTS OF DISARRAY</span></strong>: Arcane, Implement, Psychic; Standard; Area burst 1 within 10; Each creature in burst: +3 vs Will, 1d8+6 damage and you push the target 1 square. If you rolled an even number on the attack roll, you slide the target 3 squares instead of pushing it.</p><p><strong><span style="color: gray">HANDSPRING ASSAULT</span></strong>: Martial, Reliable, Weapon; Standard; Melee weapon; One creature; Requirement: You must be wielding a light blade: +6 vs AC, 3d4+3 dmg and you can shift 2 squares. Special: When charging, you can use this power in place of a melee basic attack.</p><p><strong><span style="color: gold">PIERCED HEART TATTOO</span></strong>: When you use your second wind, you gain a +2 bonus to damage rolls on the next attack you make before the end of your next turn.</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Pierced Heart Tatoo, Adventurer's Kit, Thieves' Tools, Basic Clothing, Dagger (3), Hand Crossbow, Crossbow Bolt (40).</p></blockquote><p></p>
[QUOTE="Insight, post: 5093286, member: 11437"] [SIZE="3"][b][color="gold"]SHANRA LEFTASIS[/color][/b][/SIZE] Human Hybrid Rogue/Sorcerer 1 - Good Background: Society - Urban (+2 Streetwise) [b][u]ABILITY SCORES[/u][/b] [b]STR[/b]: 8 [b]CON[/b]: 10 [b]DEX[/b]: 17 [b]INT[/b]: 13 [b]WIS[/b]: 10 [b]CHA[/b]: 17 [b][u]DEFENSES & HP[/u][/b] [b]AC[/b]: 13 [b]FORT[/b]: 11 [b]REF[/b]: 15 [b]WILL[/b]: 15 [b]HP[/b]: 22 [b]BLOODIED[/b]: 11 [b]SURGES/DAY[/b]: 6 [b]SURGE VALUE[/b]: 5 [b][u]COMBAT & ATTACKS[/u][/b]: [b]INIT[/b]: +3 [b]MOVEMENT[/b]: 6 [b]MELEE BASIC ATTACK - (Dagger)[/b]: +2 vs AC, 1d4-1 [b]RANGED BASIC ATTACK - (Hand Crossbow)[/b]: +5 vs AC, 1d6+3 [b]RANGED BASIC ATTACK - (Dragonfrost w/Dagger)[/b]: +3 vs Fort, 1d8+6 [b][u]RACIAL ABILITIES[/u][/b] Human - all included [b][u]CLASS FEATURES[/u][/b] [b]SNEAK ATTACK (HYBRID)[/b]: +2d6 damage with combat advantage and using Rogue powers. [b]SORCEROUS POWER - DEXTERITY[/b]: Add Dex mod to damage with Sorcerer powers. [b]SOUL OF THE SORCERER - WILD SOUL[/b]: When you finish an extended rest, roll a d10 and consult PHB2 p. 137 for an energy type. You gain resist to that energy type and your arcane powers ignore the target's resistance to that energy type (up to the value of your resistance). [b][u]SKILLS[/u][/b] [b]Trained[/b]: Acrobatics +8, Arcana +6, Bluff +8, Stealth +8, Streetwise +10, Thievery +8. [b]Languages[/b]: Common, Draconic [b][u]FEATS[/u][/b] [b]HYBRID TALENT[/b]: Gain Soul of the Sorcerer - Wild Soul. [b]ARCANE SPELLFURY[/b]: +1 to attack rolls after hitting with a Sorcerer at-will attack. [b][u]POWERS[/u][/b] [b][COLOR="Lime"]DUELIST'S FLURRY[/COLOR][/b] Martial, Weapon; Standard; Melee weapon, One creature; Requirement: You must be wielding a light blade: +6 vs AC, 3 dmg and slide the target 1 square. You may use your Sneak Attack damage even if you do not have combat advantage for this attack. [b][color="Lime"]DRAGONFROST[/color][/b]: Arcane, Cold, Implement; Standard; Ranged 10; one creature: +3 vs Fort , 1d8+6 dmg and you push the target 1 square. Special: This power can be used as a ranged basic attack. [b][color="Lime"]SLY FLOURISH[/color][/b]: Martial, Weapon; Standard; Melee or Ranged weapon; one creature: (Dagger) +6 vs AC, 1d4+6; (Hand Crossbow) +6 vs AC, 1d6+6 dmg. [b][color="red"]MISTS OF DISARRAY[/color][/b]: Arcane, Implement, Psychic; Standard; Area burst 1 within 10; Each creature in burst: +3 vs Will, 1d8+6 damage and you push the target 1 square. If you rolled an even number on the attack roll, you slide the target 3 squares instead of pushing it. [b][color="gray"]HANDSPRING ASSAULT[/color][/b]: Martial, Reliable, Weapon; Standard; Melee weapon; One creature; Requirement: You must be wielding a light blade: +6 vs AC, 3d4+3 dmg and you can shift 2 squares. Special: When charging, you can use this power in place of a melee basic attack. [b][color="gold"]PIERCED HEART TATTOO[/color][/b]: When you use your second wind, you gain a +2 bonus to damage rolls on the next attack you make before the end of your next turn. [b][u]EQUIPMENT[/u][/b] Pierced Heart Tatoo, Adventurer's Kit, Thieves' Tools, Basic Clothing, Dagger (3), Hand Crossbow, Crossbow Bolt (40). [/QUOTE]
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