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Swords of Runa Thei - Characters
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<blockquote data-quote="Insight" data-source="post: 5093442" data-attributes="member: 11437"><p><span style="font-size: 12px"><strong><span style="color: Gold">AVIN DROMDEL</span></strong></span></p><p>Human Warlord - Good</p><p>Background: Occupation - Scholar (Religion as Class Skill)</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong>: 17</p><p><strong>CON</strong>: 10</p><p><strong>DEX</strong>: 8</p><p><strong>INT</strong>: 13</p><p><strong>WIS</strong>: 10</p><p><strong>CHA</strong>: 17</p><p></p><p><strong><u>DEFENSES & HP</u></strong></p><p><strong>AC</strong>: 16</p><p><strong>FORT</strong>: 15</p><p><strong>REF</strong>: 12</p><p><strong>WILL</strong>: 15</p><p><strong>HP</strong>: 22</p><p><strong>BLOODIED</strong>: 11</p><p><strong>SURGES/DAY</strong>: 7</p><p><strong>SURGE VALUE</strong>: 6</p><p></p><p><strong><u>COMBAT & ATTACKS</u></strong>:</p><p><strong>INIT</strong>: +1</p><p><strong>MOVEMENT</strong>: 5 adjusted</p><p><strong>MELEE BASIC ATTACK - (Greataxe)</strong>: +5 vs AC, 1d12+3</p><p></p><p><strong><u>RACIAL ABILITIES</u></strong></p><p>Human - all included</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>COMBAT LEADER</strong>: You and each ally within 10 squares who can see and hear you gains a +2 power bonus to initiative.</p><p><strong>COMMANDING PRESENCE - INSPIRING</strong>: When an ally who can see and hear you spends an action point, that ally regains hp equal to 1/2 your level + Cha mod (3).</p><p><strong>INSPIRING WORD</strong>: Gain Inspiring Word as an encounter power.</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Athletics +7, Diplomacy +8, History +6, Intimidate +10, Religion +6.</p><p><strong>Languages</strong>: Common, Giant</p><p></p><p><strong><u>FEATS</u></strong></p><p><strong>BLACK HOOD STUDENT</strong>: Gain a +2 feat bonus to Intimidate. When you attack with a 2H axe and deliver a coup-de-grace, add an additional 1[W] damage (1d12). When you use Furious Smash and hit the enemy with a 2H axe, you gain a +2 bonus to the damage roll if the target is slowed or a +5 bonus to the damage roll if the target is helpless or immobilized.</p><p><strong>ROUSING RESURGENCE</strong>: Allies who spend their second wind within 10 squares of you also gain temp hp equal to 1/2 your level + Cha mod (3).</p><p></p><p><strong><u>POWERS</u></strong></p><p><strong><span style="color: Lime">BRASH ASSAULT</span></strong> Martial, Weapon; Standard; Melee weapon, One creature: +5 vs AC, 1d12+3 dmg. Target can make a melee basic attack against you as a free action and has Combat Advantage for this attack. If the target attacks, an ally of your choice within 5 squares makes a basic attack as a free action against that target and gains Combat Advantage against that target for the attack.</p><p><strong><span style="color: Lime">FURIOUS SMASH</span></strong>: Martial, Weapon; Standard; Melee weapon; one creature: +5 vs Fort, 3 damage. Choose one ally adjacent either to you or the target. Your ally adds your Cha mod (+3) to attack and damage rolls for the next attack against that target before the end of their next turn.</p><p><strong><span style="color: Lime">WOLF PACK TACTICS</span></strong>: Martial, Weapon; Standard; Melee weapon; One creature: Special: Before you attack, you let 1 ally adjacent either to you or the target shift 1 square as a free action. +5 vs AC, 1d12+3 dmg.</p><p><strong><span style="color: red">GUARDING ATTACK</span></strong>: Melee, Weapon; Standard; Melee weapon; One creature: +5 vs AC, 2d12+3 damage. Until end of your next turn, 1 ally adjacent either to you or the target gains a power bonus to AC equal to 1 + Cha mod (+4).</p><p><strong><span style="color: red">INSPIRING WORD</span></strong>: Healing, Martial; Minor; Close burst 5; One ally in burst: Special: This may be used twice per encounter but only once per round. The target can spend a Healing Surge and regains an additional 1d6 hp.</p><p><strong><span style="color: gray">WHITE RAVEN ONSLAUGHT</span></strong>: Martial, Weapon; Standard; Melee weapon; One creature; +5 vs AC, 3d12+3 dmg and slide an adjacent ally 1 square. Until the end of the encounter, when you or an ally within 10 squares makes a successful attack, the attacker slides an adjacent ally 1 square. Miss: Choose 1 ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack.</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Belt of Vigor, Adventurer's Kit, Crowbar, Chainmail, Greataxe.</p></blockquote><p></p>
[QUOTE="Insight, post: 5093442, member: 11437"] [SIZE="3"][b][color="Gold"]AVIN DROMDEL[/color][/b][/SIZE] Human Warlord - Good Background: Occupation - Scholar (Religion as Class Skill) [b][u]ABILITY SCORES[/u][/b] [b]STR[/b]: 17 [b]CON[/b]: 10 [b]DEX[/b]: 8 [b]INT[/b]: 13 [b]WIS[/b]: 10 [b]CHA[/b]: 17 [b][u]DEFENSES & HP[/u][/b] [b]AC[/b]: 16 [b]FORT[/b]: 15 [b]REF[/b]: 12 [b]WILL[/b]: 15 [b]HP[/b]: 22 [b]BLOODIED[/b]: 11 [b]SURGES/DAY[/b]: 7 [b]SURGE VALUE[/b]: 6 [b][u]COMBAT & ATTACKS[/u][/b]: [b]INIT[/b]: +1 [b]MOVEMENT[/b]: 5 adjusted [b]MELEE BASIC ATTACK - (Greataxe)[/b]: +5 vs AC, 1d12+3 [b][u]RACIAL ABILITIES[/u][/b] Human - all included [b][u]CLASS FEATURES[/u][/b] [b]COMBAT LEADER[/b]: You and each ally within 10 squares who can see and hear you gains a +2 power bonus to initiative. [b]COMMANDING PRESENCE - INSPIRING[/b]: When an ally who can see and hear you spends an action point, that ally regains hp equal to 1/2 your level + Cha mod (3). [b]INSPIRING WORD[/b]: Gain Inspiring Word as an encounter power. [b][u]SKILLS[/u][/b] [b]Trained[/b]: Athletics +7, Diplomacy +8, History +6, Intimidate +10, Religion +6. [b]Languages[/b]: Common, Giant [b][u]FEATS[/u][/b] [b]BLACK HOOD STUDENT[/b]: Gain a +2 feat bonus to Intimidate. When you attack with a 2H axe and deliver a coup-de-grace, add an additional 1[W] damage (1d12). When you use Furious Smash and hit the enemy with a 2H axe, you gain a +2 bonus to the damage roll if the target is slowed or a +5 bonus to the damage roll if the target is helpless or immobilized. [b]ROUSING RESURGENCE[/b]: Allies who spend their second wind within 10 squares of you also gain temp hp equal to 1/2 your level + Cha mod (3). [b][u]POWERS[/u][/b] [b][color="Lime"]BRASH ASSAULT[/color][/b] Martial, Weapon; Standard; Melee weapon, One creature: +5 vs AC, 1d12+3 dmg. Target can make a melee basic attack against you as a free action and has Combat Advantage for this attack. If the target attacks, an ally of your choice within 5 squares makes a basic attack as a free action against that target and gains Combat Advantage against that target for the attack. [b][color="Lime"]FURIOUS SMASH[/color][/b]: Martial, Weapon; Standard; Melee weapon; one creature: +5 vs Fort, 3 damage. Choose one ally adjacent either to you or the target. Your ally adds your Cha mod (+3) to attack and damage rolls for the next attack against that target before the end of their next turn. [b][color="Lime"]WOLF PACK TACTICS[/color][/b]: Martial, Weapon; Standard; Melee weapon; One creature: Special: Before you attack, you let 1 ally adjacent either to you or the target shift 1 square as a free action. +5 vs AC, 1d12+3 dmg. [b][color="red"]GUARDING ATTACK[/color][/b]: Melee, Weapon; Standard; Melee weapon; One creature: +5 vs AC, 2d12+3 damage. Until end of your next turn, 1 ally adjacent either to you or the target gains a power bonus to AC equal to 1 + Cha mod (+4). [b][color="red"]INSPIRING WORD[/color][/b]: Healing, Martial; Minor; Close burst 5; One ally in burst: Special: This may be used twice per encounter but only once per round. The target can spend a Healing Surge and regains an additional 1d6 hp. [b][color="gray"]WHITE RAVEN ONSLAUGHT[/color][/b]: Martial, Weapon; Standard; Melee weapon; One creature; +5 vs AC, 3d12+3 dmg and slide an adjacent ally 1 square. Until the end of the encounter, when you or an ally within 10 squares makes a successful attack, the attacker slides an adjacent ally 1 square. Miss: Choose 1 ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack. [b][u]EQUIPMENT[/u][/b] Belt of Vigor, Adventurer's Kit, Crowbar, Chainmail, Greataxe. [/QUOTE]
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