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Swords of Runa Thei - Characters
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<blockquote data-quote="Insight" data-source="post: 5093571" data-attributes="member: 11437"><p><span style="font-size: 12px"><strong><span style="color: Gold">CALHERA REDFEATHER</span></strong></span></p><p>Human Fighter - Unaligned</p><p>Background: Occupation - Criminal (Stealth as Class Skill)</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong>: 18</p><p><strong>CON</strong>: 13</p><p><strong>DEX</strong>: 15</p><p><strong>INT</strong>: 8</p><p><strong>WIS</strong>: 13</p><p><strong>CHA</strong>: 10</p><p></p><p><strong><u>DEFENSES & HP</u></strong></p><p><strong>AC</strong>: 19</p><p><strong>FORT</strong>: 19</p><p><strong>REF</strong>: 14</p><p><strong>WILL</strong>: 12</p><p><strong>HP</strong>: 28</p><p><strong>BLOODIED</strong>: 14</p><p><strong>SURGES/DAY</strong>: 10</p><p><strong>SURGE VALUE</strong>: 7</p><p></p><p><strong><u>COMBAT & ATTACKS</u></strong>:</p><p><strong>INIT</strong>: +2</p><p><strong>MOVEMENT</strong>: 5 adjusted</p><p><strong>MELEE BASIC ATTACK - (Flail)</strong>: +6 vs AC, 1d10+6</p><p><strong>MELEE BASIC ATTACK - (Unarmed)</strong>: +6 vs AC, 1d3+6</p><p></p><p><strong><u>RACIAL ABILITIES</u></strong></p><p>Human - all included</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>COMBAT AGILITY</strong>: You gain the Combat Agility at-will power.</p><p><strong>COMBAT CHALLENGE</strong>: Every time you attack an enemy, whether the attack hits or misses, you can mark that target. A marked target takes a -2 penalty to attack rolls when an attack doesn't include you as a target. In addition, you gain the Combat Challenge at-will power.</p><p><strong>FIGHTER TALENT - BRAWLER STYLE</strong>: While you wield a weapon in your primary hand and your offhand is free, you gain a +1 bonus to AC and a +2 bonus to Fortitude defense. In addition, you gain a +2 proficiency bonus to unarmed attack rolls and a +2 bonus to grab attacks and attacks made to move a target grabbed by you.</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Athletics +9, Endurance +6, Intimidate +5, Stealth +7.</p><p><strong>Languages</strong>: Common, Giant</p><p></p><p><strong><u>FEATS</u></strong></p><p><strong>BRAWLER GUARD</strong>: You gain a +1 shield bonus to AC and Reflex defense while you wield a weapon in one hand and your offhand is free.</p><p><strong>INESCAPABLE HOLD</strong>: When a grabbed enemy attempts to escape your grab, it must make its check against your Fortitude defense, even if it uses Acrobatics.</p><p></p><p><strong><u>POWERS</u></strong></p><p><strong><span style="color: Lime">COMBAT AGILITY</span></strong> Martial, Weapon; Opp Action; Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack: After the triggering enemy completes the action, you can shift a number of squares equal to your Dex mod (2). You must end this shift closer to the target. Then, make the following attack: (Flail) +6 vs AC, 1d10+4 dmg and you knock the target prone.</p><p><strong><span style="color: Lime">COMBAT CHALLENGE</span></strong>: Martial, Weapon; Imm Interrupt; Trigger: An enemy marked by you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy.</p><p><strong><span style="color: Lime">CLEAVE</span></strong>: Martial, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg and one enemy adjacent to the target takes Str mod (4) dmg.</p><p><strong><span style="color: Lime">GRAPPLING STRIKE</span></strong>: Martial, Weapon; Standard; Melee touch; Requirement: Must have one hand free; One creature: +6 vs AC, 1d0+4 dmg and you grab the target. The grab ends automatically at the end of your next turn. Brawler Style: When making an opportunity attack, you may use this power in place of a melee basic attack.</p><p><strong><span style="color: Lime">SLASH AND PUMMEL</span></strong>: Melee, Weapon; Standard; Melee touch; Requirement: You must have one hand free; One creature: (Flail) +6 vs AC, 1d10+4 dmg and make a secondary attack: (unarmed strike) +6 vs Reflex, 7 dmg.</p><p><strong><span style="color: red">SERPENT'S COIL</span></strong>: Melee, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg. Until end of your next turn, the target takes a penalty to attack rolls equal to your Dex mod (-2). Weapon: If you're wielding a flail, you grab the target. The grab ends automatically at the end of your next turn.</p><p><strong><span style="color: gray">HARRIER'S PLOY</span></strong>: Martial, Weapon; Standard; Melee weapon; One creature; +6 vs AC, 3d10+4 dmg. Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dex mod (2) as a free action.</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Bracers of Mighty Striking, Adventurer's Kit, Scale Armor, Flail.</p></blockquote><p></p>
[QUOTE="Insight, post: 5093571, member: 11437"] [SIZE="3"][b][color="Gold"]CALHERA REDFEATHER[/color][/b][/SIZE] Human Fighter - Unaligned Background: Occupation - Criminal (Stealth as Class Skill) [b][u]ABILITY SCORES[/u][/b] [b]STR[/b]: 18 [b]CON[/b]: 13 [b]DEX[/b]: 15 [b]INT[/b]: 8 [b]WIS[/b]: 13 [b]CHA[/b]: 10 [b][u]DEFENSES & HP[/u][/b] [b]AC[/b]: 19 [b]FORT[/b]: 19 [b]REF[/b]: 14 [b]WILL[/b]: 12 [b]HP[/b]: 28 [b]BLOODIED[/b]: 14 [b]SURGES/DAY[/b]: 10 [b]SURGE VALUE[/b]: 7 [b][u]COMBAT & ATTACKS[/u][/b]: [b]INIT[/b]: +2 [b]MOVEMENT[/b]: 5 adjusted [b]MELEE BASIC ATTACK - (Flail)[/b]: +6 vs AC, 1d10+6 [b]MELEE BASIC ATTACK - (Unarmed)[/b]: +6 vs AC, 1d3+6 [b][u]RACIAL ABILITIES[/u][/b] Human - all included [b][u]CLASS FEATURES[/u][/b] [b]COMBAT AGILITY[/b]: You gain the Combat Agility at-will power. [b]COMBAT CHALLENGE[/b]: Every time you attack an enemy, whether the attack hits or misses, you can mark that target. A marked target takes a -2 penalty to attack rolls when an attack doesn't include you as a target. In addition, you gain the Combat Challenge at-will power. [b]FIGHTER TALENT - BRAWLER STYLE[/b]: While you wield a weapon in your primary hand and your offhand is free, you gain a +1 bonus to AC and a +2 bonus to Fortitude defense. In addition, you gain a +2 proficiency bonus to unarmed attack rolls and a +2 bonus to grab attacks and attacks made to move a target grabbed by you. [b][u]SKILLS[/u][/b] [b]Trained[/b]: Athletics +9, Endurance +6, Intimidate +5, Stealth +7. [b]Languages[/b]: Common, Giant [b][u]FEATS[/u][/b] [b]BRAWLER GUARD[/b]: You gain a +1 shield bonus to AC and Reflex defense while you wield a weapon in one hand and your offhand is free. [b]INESCAPABLE HOLD[/b]: When a grabbed enemy attempts to escape your grab, it must make its check against your Fortitude defense, even if it uses Acrobatics. [b][u]POWERS[/u][/b] [b][color="Lime"]COMBAT AGILITY[/color][/b] Martial, Weapon; Opp Action; Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack: After the triggering enemy completes the action, you can shift a number of squares equal to your Dex mod (2). You must end this shift closer to the target. Then, make the following attack: (Flail) +6 vs AC, 1d10+4 dmg and you knock the target prone. [b][color="Lime"]COMBAT CHALLENGE[/color][/b]: Martial, Weapon; Imm Interrupt; Trigger: An enemy marked by you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy. [b][color="Lime"]CLEAVE[/color][/b]: Martial, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg and one enemy adjacent to the target takes Str mod (4) dmg. [b][color="Lime"]GRAPPLING STRIKE[/color][/b]: Martial, Weapon; Standard; Melee touch; Requirement: Must have one hand free; One creature: +6 vs AC, 1d0+4 dmg and you grab the target. The grab ends automatically at the end of your next turn. Brawler Style: When making an opportunity attack, you may use this power in place of a melee basic attack. [b][color="Lime"]SLASH AND PUMMEL[/color][/b]: Melee, Weapon; Standard; Melee touch; Requirement: You must have one hand free; One creature: (Flail) +6 vs AC, 1d10+4 dmg and make a secondary attack: (unarmed strike) +6 vs Reflex, 7 dmg. [b][color="red"]SERPENT'S COIL[/color][/b]: Melee, Weapon; Standard; Melee weapon; One creature: +6 vs AC, 1d10+4 dmg. Until end of your next turn, the target takes a penalty to attack rolls equal to your Dex mod (-2). Weapon: If you're wielding a flail, you grab the target. The grab ends automatically at the end of your next turn. [b][color="gray"]HARRIER'S PLOY[/color][/b]: Martial, Weapon; Standard; Melee weapon; One creature; +6 vs AC, 3d10+4 dmg. Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dex mod (2) as a free action. [b][u]EQUIPMENT[/u][/b] Bracers of Mighty Striking, Adventurer's Kit, Scale Armor, Flail. [/QUOTE]
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