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Story Hour
Swords of the Amanar - the Return
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<blockquote data-quote="Aethan" data-source="post: 227136" data-attributes="member: 3270"><p><strong>The DM Speaks!</strong> </p><p></p><p><em>This session was more roleplaying and character development than anything else. It was also a fun chance to play with subdual damage during the fight with the aven bounty hunter. I think more than anything else, the most fun part was playing all these various "made up on the fly" NPCs and keeping them distinct. </em></p><p><em></em></p><p><em>Old Zelda was probably my favorite. She was this dour and unhappy person with a dark growth the size of a silver piece on the side of her nose, and the PCs reacted with as much disgust as I hoped they would. When Madcap asked for the strongest drink they had, I tried to have my eyes gleam with evil glee and I grinned horribly at him as I turned away, pantomiming fetching a cask. The players started laughing right then, and I knew I had a winner. I turned back, still grinning and described her blowing off te cobwebs before acting it out. The PCs all began to cough on cue. Then I pantomimed pouring the whiskey, describing it as a brown sludge, and I "handed" it to Madcap. The disgusted and horrified facial expression Madcap' player gave was worth it all. Old Zelda will almost certainly reappear in my campaign.</em></p><p><em></em></p><p><em>I'm looking forward to more political machinations in the next session, and letting hte PCs figure out who they can and cannot trust in the King's Court. Viscount Mordenkainen should also be in the next session, and I have plans for introducing his familiar, as well as some revelations about Madcap...</em></p><p><em></em></p><p><em>- Andy</em></p></blockquote><p></p>
[QUOTE="Aethan, post: 227136, member: 3270"] [B]The DM Speaks![/B] [I]This session was more roleplaying and character development than anything else. It was also a fun chance to play with subdual damage during the fight with the aven bounty hunter. I think more than anything else, the most fun part was playing all these various "made up on the fly" NPCs and keeping them distinct. Old Zelda was probably my favorite. She was this dour and unhappy person with a dark growth the size of a silver piece on the side of her nose, and the PCs reacted with as much disgust as I hoped they would. When Madcap asked for the strongest drink they had, I tried to have my eyes gleam with evil glee and I grinned horribly at him as I turned away, pantomiming fetching a cask. The players started laughing right then, and I knew I had a winner. I turned back, still grinning and described her blowing off te cobwebs before acting it out. The PCs all began to cough on cue. Then I pantomimed pouring the whiskey, describing it as a brown sludge, and I "handed" it to Madcap. The disgusted and horrified facial expression Madcap' player gave was worth it all. Old Zelda will almost certainly reappear in my campaign. I'm looking forward to more political machinations in the next session, and letting hte PCs figure out who they can and cannot trust in the King's Court. Viscount Mordenkainen should also be in the next session, and I have plans for introducing his familiar, as well as some revelations about Madcap... - Andy[/I] [/QUOTE]
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