Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Swords & Wizardry (0E retro-clone)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mythmere1" data-source="post: 4509386" data-attributes="member: 26563"><p>Forgive that this doesn't sound much like a press release, but my whole purpose here is to foster a hobbyist approach rather than a business/consumer approach to games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><img src="http://i47.photobucket.com/albums/f200/Mythmere/SWFinalwithpainttitle-1-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Here is where to download the free pdf: <a href="http://www.swordsandwizardry.com/swcorerulespdf.pdf" target="_blank">Download Swords & Wizardry</a></p><p>Here is the Swords & Wizardry Home page, which accesses the forums as well as the game's supporting products (including the .doc version for cutting and pasting house rules): <a href="http://www.swordsandwizardry.com" target="_blank">Index</a></p><p>The print version is available through Lulu at <a href="http://stores.lulu.com/store.php?fAcctID=912860" target="_blank">Swords & Wizardry Storefront</a></p><p></p><p>As a lot of you know, Swords & Wizardry is a retro-clone of 0E, although it's not as tight as OSRIC is with 1E. The main differences are that there is only one class of saving throw, the initiative system (there's not one in 0E) is rudimentary (since everyone had to house rule this or use the CM rules, I just used a least common denominator) and the XP bonuses are constructed differently (but with similar results) - for legal reasons. These core rules are a mix of the White Box classes (only), the GH system of hit dice and variable damage by weapon, and spells from across the supplements.</p><p></p><p>In addition to the normal reasons for creating a retro clone (organized/beginner-accessible rules, shared brand name, preservation of rules in free format), Swords & Wizardry is a project to re-initiate the "hobbyist" approach to OOP gaming, the idea that you can tinker from the ground up and make the rules fit any sort of fantasy you want. Too many gamers (and this is not limited to modern gamers, I have seen it on OOP sites as well) approach games like consumers. If it's not in the rules, it's not in the game; if it doesn't fit into the rules, it's not in the game; if the rules aren't completely specific, they're bad rules - you see what I mean by this mindset. But games used to be approached with the ASSUMPTION that the GM and players were going to hack them apart and make them fit the desired effect. The same way we'd take rules for Napoleonic wargaming and tweak them into rules for Space Marines or 52mm green plastic army men. </p><p></p><p>Knockspell Magazine will also launch - James Maliszewski is the editor - in due time. Knockspell will cover all OGL fantasy retro-clones for which we receive permission to use the game's name, and by extension it will be a magazine for 0E, 1E, and Holmes/Moldvay Basic.</p><p></p><p>I invite anyone to the project's forums at <a href="http://swordsandwizardry.com/forum/" target="_blank">Swords & Wizardry Forums</a> who would like to check in and find out more information.</p><p></p><p>Notes: the game is completely OGL content</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 4509386, member: 26563"] Forgive that this doesn't sound much like a press release, but my whole purpose here is to foster a hobbyist approach rather than a business/consumer approach to games. :) [img]http://i47.photobucket.com/albums/f200/Mythmere/SWFinalwithpainttitle-1-1.jpg[/img] Here is where to download the free pdf: [url=http://www.swordsandwizardry.com/swcorerulespdf.pdf]Download Swords & Wizardry[/url] Here is the Swords & Wizardry Home page, which accesses the forums as well as the game's supporting products (including the .doc version for cutting and pasting house rules): [url=http://www.swordsandwizardry.com]Index[/url] The print version is available through Lulu at [url=http://stores.lulu.com/store.php?fAcctID=912860]Swords & Wizardry Storefront[/url] As a lot of you know, Swords & Wizardry is a retro-clone of 0E, although it's not as tight as OSRIC is with 1E. The main differences are that there is only one class of saving throw, the initiative system (there's not one in 0E) is rudimentary (since everyone had to house rule this or use the CM rules, I just used a least common denominator) and the XP bonuses are constructed differently (but with similar results) - for legal reasons. These core rules are a mix of the White Box classes (only), the GH system of hit dice and variable damage by weapon, and spells from across the supplements. In addition to the normal reasons for creating a retro clone (organized/beginner-accessible rules, shared brand name, preservation of rules in free format), Swords & Wizardry is a project to re-initiate the "hobbyist" approach to OOP gaming, the idea that you can tinker from the ground up and make the rules fit any sort of fantasy you want. Too many gamers (and this is not limited to modern gamers, I have seen it on OOP sites as well) approach games like consumers. If it's not in the rules, it's not in the game; if it doesn't fit into the rules, it's not in the game; if the rules aren't completely specific, they're bad rules - you see what I mean by this mindset. But games used to be approached with the ASSUMPTION that the GM and players were going to hack them apart and make them fit the desired effect. The same way we'd take rules for Napoleonic wargaming and tweak them into rules for Space Marines or 52mm green plastic army men. Knockspell Magazine will also launch - James Maliszewski is the editor - in due time. Knockspell will cover all OGL fantasy retro-clones for which we receive permission to use the game's name, and by extension it will be a magazine for 0E, 1E, and Holmes/Moldvay Basic. I invite anyone to the project's forums at [url=http://swordsandwizardry.com/forum/]Swords & Wizardry Forums[/url] who would like to check in and find out more information. Notes: the game is completely OGL content [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Swords & Wizardry (0E retro-clone)
Top