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<blockquote data-quote="Joshy" data-source="post: 8575221" data-attributes="member: 7035330"><p>How about:</p><p></p><p><strong>Silence's Initiate Squad Leader</strong></p><p>You may make a stealth check that applies to each creature you choose within 30 feet of you. Each creature benefits from any and all Silence's Initiate stances and boosts that you have active. Each creature also gains the Exploit Opportunity ability if they don't already have it. It deals only a single Martial Arts die in damage, or a d4 if they have no initiator levels.</p><p></p><p></p><p>It still feels wrong, I'm aiming for something that would allow the assassin to help sneak in allies. But what I want is an ability that would help out a group of assassins of a lower level. Like a lvl14 lead and level 6-12 assassin group.</p><p></p><p>I'm aiming for an ability that helps non stealth users stealth well and one that would make a group of lower level assassins more dangerous. Like a a leader to a group of level 6-12 assassins. </p><p></p><p></p><p>How about:</p><p></p><p><strong>Silence's Initiate Squad Leader</strong></p><p>You may make a stealth check that applies to each creature you choose within 30 feet of you. Each creature benefits from any and all Silence's Initiate stances and boosts that you have active. </p><p></p><p>With something like one of these maybe:</p><ul> <li data-xf-list-type="ul">All creatures in the group that have the Assassinate ability deal an extra 1/2 proficiency in Martial Arts die in damage on the first turn.</li> <li data-xf-list-type="ul">All creatures in the group that have the Assassinate ability deal 1/2 proficiency in Martial Arts die of damage with Exploit Opportunity.</li> <li data-xf-list-type="ul">All creatures with the Assassinate ability do max damage against creatures that have not taken their first turn in combat.</li> <li data-xf-list-type="ul">All creatures with the Assassinate ability do max damage against creatures that are surprised.</li> <li data-xf-list-type="ul">All creatures with the Assassinate ability may use your Martial Arts die size.</li> <li data-xf-list-type="ul">All creatures with the Assassinate ability get an extra unarmed attack if they kill a creature that has not taken its turn yet.</li> <li data-xf-list-type="ul">All creatures with the Assassinate ability may use Flurry of Blows on the first round of combat for 0 ki.</li> </ul></blockquote><p></p>
[QUOTE="Joshy, post: 8575221, member: 7035330"] How about: [B]Silence's Initiate Squad Leader[/B] You may make a stealth check that applies to each creature you choose within 30 feet of you. Each creature benefits from any and all Silence's Initiate stances and boosts that you have active. Each creature also gains the Exploit Opportunity ability if they don't already have it. It deals only a single Martial Arts die in damage, or a d4 if they have no initiator levels. It still feels wrong, I'm aiming for something that would allow the assassin to help sneak in allies. But what I want is an ability that would help out a group of assassins of a lower level. Like a lvl14 lead and level 6-12 assassin group. I'm aiming for an ability that helps non stealth users stealth well and one that would make a group of lower level assassins more dangerous. Like a a leader to a group of level 6-12 assassins. How about: [B]Silence's Initiate Squad Leader[/B] You may make a stealth check that applies to each creature you choose within 30 feet of you. Each creature benefits from any and all Silence's Initiate stances and boosts that you have active. With something like one of these maybe: [LIST] [*]All creatures in the group that have the Assassinate ability deal an extra 1/2 proficiency in Martial Arts die in damage on the first turn. [*]All creatures in the group that have the Assassinate ability deal 1/2 proficiency in Martial Arts die of damage with Exploit Opportunity. [*]All creatures with the Assassinate ability do max damage against creatures that have not taken their first turn in combat. [*]All creatures with the Assassinate ability do max damage against creatures that are surprised. [*]All creatures with the Assassinate ability may use your Martial Arts die size. [*]All creatures with the Assassinate ability get an extra unarmed attack if they kill a creature that has not taken its turn yet. [*]All creatures with the Assassinate ability may use Flurry of Blows on the first round of combat for 0 ki. [/LIST] [/QUOTE]
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