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General Tabletop Discussion
*Pathfinder & Starfinder
Swordsage, how to go about it
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<blockquote data-quote="Particle_Man" data-source="post: 5723059" data-attributes="member: 892"><p>Swordsage with another ToB class is pretty much necessary for getting into the Master of Nine prestige class, but going "all out" with Swordsage ain't bad either.</p><p></p><p>Stone Dragon stuff only works if you are on the ground (not flying, mounted, etc.) and Stone Dragon stances often only work if you don't move. Something to watch out for.</p><p></p><p>There is a feat that gives you an extra readied maneuver (but take Adaptive Style first).</p><p></p><p>Shadow Hand is great for ninja type stuff.</p><p>Setting Sun is good for throwing people around, if that is how you roll.</p><p>Diamond Mind is good for saves, and other counters. Oh, and blindsense.</p><p>Desert Wind gives you speed and fire stuff (and a stance that gives you progressive fire resistance and eventually fire immunity!).</p><p>Tiger Claw gives you jumping stuff and 2WF goodness.</p><p></p><p>Of the three, if you are going all sneaky assassin ninja then Shadow Hand is your first point of call, then see what works for you. Maybe Shadow Hand/Tiger Claw with some Diamond Mind?</p><p></p><p>Oh, and despite the name, the prestige class Shadow Sun Ninja is not worth it, and might even kill your character.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 5723059, member: 892"] Swordsage with another ToB class is pretty much necessary for getting into the Master of Nine prestige class, but going "all out" with Swordsage ain't bad either. Stone Dragon stuff only works if you are on the ground (not flying, mounted, etc.) and Stone Dragon stances often only work if you don't move. Something to watch out for. There is a feat that gives you an extra readied maneuver (but take Adaptive Style first). Shadow Hand is great for ninja type stuff. Setting Sun is good for throwing people around, if that is how you roll. Diamond Mind is good for saves, and other counters. Oh, and blindsense. Desert Wind gives you speed and fire stuff (and a stance that gives you progressive fire resistance and eventually fire immunity!). Tiger Claw gives you jumping stuff and 2WF goodness. Of the three, if you are going all sneaky assassin ninja then Shadow Hand is your first point of call, then see what works for you. Maybe Shadow Hand/Tiger Claw with some Diamond Mind? Oh, and despite the name, the prestige class Shadow Sun Ninja is not worth it, and might even kill your character. [/QUOTE]
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