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Swordsage with a little bit of Scout
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<blockquote data-quote="castro3nw" data-source="post: 4037819" data-attributes="member: 50268"><p>I'd love to see your feat and maneuver/stance choices level by level... Trying to wrap my head around the when/how of some of your choices. More opinions/thoughts to come later.</p><p></p><p>thanks</p><p></p><p>Ok, here's some more opinions. I'm really amused by the build. It looks fun, and I doubt it'd be terribly overpowered at that level. Ruleswise though, I can't really give it kosher at all... a) The feats are really messy. and b) It's not food. *grins* Anyway... On to further opinions.</p><p></p><p></p><p>I'm going to assume that you took Swordsage at your first level, for the purposes of feats.</p><p>Beyond that, depending on when you started Assassin and Swordsage levels, you could have any number of different combinations of maneuvers/stances, due to the way initiator level stacks.</p><p></p><p></p><p>Going to assume as well that sooner or later, there'll be enough skill points to meet prereq's before these get taken. Spot the Weak Point might be the sticking point though, as spot is only a class skill for Assassin and Scout. It'll work out somewhere though, I'm sure.</p><p></p><p></p><p>Ok. Here's how I see it...</p><p>1)0 Combat Reflexes: </p><p>1)0 Adaptive Style: swordsage 1+</p><p>1)0 Desert Fire: desert wind maneuver</p><p>1)0 </p><p>3)1 </p><p>6)3 Martial Stance: requires maneuvers</p><p>9)6 Acrobatic Strike: tumble 12</p><p>12)7 Power Critical (katana) (CS):BAB 4/WF</p><p>15)10 Improved Critical: BAB 8</p><p>??) Cunning Evasion: evasion hide 9</p><p>??) Improved Skirmish (CS): can't meet prereq</p><p>??) Robilar’s Gambit (PH2 73): can't meet prereq</p><p></p><p>What I've done is arranged the feats by the level I'm assuming that you're taking them, what BAB you have at that level, and a little description of other prerequisites.</p><p>What I'm seeing is that you don't actually meet alot of prerequisites for feats. Improved Skirmish requires 2d6/+1 AC, which doesn't happen until at least Scout 3. Robilar's Gambit requires BAB 12. You could pick it up at level 18. </p><p></p><p>I'm really not sure how to fit in Cunning Evasion. It requires Evasion, which you do get at Swordsage 9, but that means you couldn't take it before level 9, and you already have feats that can only be taken at those late levels.</p><p></p><p>Also, I'm not really sure when you want to take Martial Stance. There are a few different options, depending on what level of stance you want to get. You could take it at level 1 or 3 to get a 1st level stance, or at level 6 to get a 3rd level one.</p><p></p><p></p><p>Gear is mostly ok. You're about 15k over the wealth per level guideline, but it might just be a wealthy campaign for all I know. </p><p>The only big thing I'm noticing is that the Shadow Hand Gloves don't quite work the way you'd like them to. You have to be able to meet the prerequisites for the maneuver you're using through them. For FSCIES that includes initiator level 17, as it's a 9th level maneuver. Your initator level is either 12 or 13, depending on how you interpret how to stack it.</p><p></p><p></p><p>10+8dex.+5defl.+4nat.+8armor=35 I'm gonna assume you have a suit of padded armor. It keeps all your dex bonus and is light armor, getting you the Swordsage wis -> AC. Also assuming you have a wisdom of 16 or better?</p><p></p><p>Anyway, I hope this is all helpful. It lowers your damage output significantly, so you might want to look into ways to get more attacks, or pick some maneuvers with interesting effects in addition to damage.</p></blockquote><p></p>
[QUOTE="castro3nw, post: 4037819, member: 50268"] I'd love to see your feat and maneuver/stance choices level by level... Trying to wrap my head around the when/how of some of your choices. More opinions/thoughts to come later. thanks Ok, here's some more opinions. I'm really amused by the build. It looks fun, and I doubt it'd be terribly overpowered at that level. Ruleswise though, I can't really give it kosher at all... a) The feats are really messy. and b) It's not food. *grins* Anyway... On to further opinions. I'm going to assume that you took Swordsage at your first level, for the purposes of feats. Beyond that, depending on when you started Assassin and Swordsage levels, you could have any number of different combinations of maneuvers/stances, due to the way initiator level stacks. Going to assume as well that sooner or later, there'll be enough skill points to meet prereq's before these get taken. Spot the Weak Point might be the sticking point though, as spot is only a class skill for Assassin and Scout. It'll work out somewhere though, I'm sure. Ok. Here's how I see it... 1)0 Combat Reflexes: 1)0 Adaptive Style: swordsage 1+ 1)0 Desert Fire: desert wind maneuver 1)0 3)1 6)3 Martial Stance: requires maneuvers 9)6 Acrobatic Strike: tumble 12 12)7 Power Critical (katana) (CS):BAB 4/WF 15)10 Improved Critical: BAB 8 ??) Cunning Evasion: evasion hide 9 ??) Improved Skirmish (CS): can't meet prereq ??) Robilar’s Gambit (PH2 73): can't meet prereq What I've done is arranged the feats by the level I'm assuming that you're taking them, what BAB you have at that level, and a little description of other prerequisites. What I'm seeing is that you don't actually meet alot of prerequisites for feats. Improved Skirmish requires 2d6/+1 AC, which doesn't happen until at least Scout 3. Robilar's Gambit requires BAB 12. You could pick it up at level 18. I'm really not sure how to fit in Cunning Evasion. It requires Evasion, which you do get at Swordsage 9, but that means you couldn't take it before level 9, and you already have feats that can only be taken at those late levels. Also, I'm not really sure when you want to take Martial Stance. There are a few different options, depending on what level of stance you want to get. You could take it at level 1 or 3 to get a 1st level stance, or at level 6 to get a 3rd level one. Gear is mostly ok. You're about 15k over the wealth per level guideline, but it might just be a wealthy campaign for all I know. The only big thing I'm noticing is that the Shadow Hand Gloves don't quite work the way you'd like them to. You have to be able to meet the prerequisites for the maneuver you're using through them. For FSCIES that includes initiator level 17, as it's a 9th level maneuver. Your initator level is either 12 or 13, depending on how you interpret how to stack it. 10+8dex.+5defl.+4nat.+8armor=35 I'm gonna assume you have a suit of padded armor. It keeps all your dex bonus and is light armor, getting you the Swordsage wis -> AC. Also assuming you have a wisdom of 16 or better? Anyway, I hope this is all helpful. It lowers your damage output significantly, so you might want to look into ways to get more attacks, or pick some maneuvers with interesting effects in addition to damage. [/QUOTE]
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