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SWRPG: d20Modernizing the Combat Rules
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2168334" data-attributes="member: 12332"><p>My players suggested pretty much the same thing, so we're going to playtest it one of these days before I get the game going entirely.</p><p></p><p>On the Autofire Attack option, the Jedi can choose to add his Lightsaber (Deflect) bonus and his Lightsaber Defense bonuses to the reflex save to avoid getting hit by autofire. This pumps up the Jedi's already pretty high saving throws but they can also opt NOT to add those bonuses. However ... the DC of the save is equal to 15 or the attack roll, whichever is higher. I never liked the static DC, so this is a rule I've used for a while. As per Deflect using defense, if the Jedi's save is within 5 points of the DC he can deflect a single shot as usual.</p><p></p><p>So Jedi Jay is being fired on by a Super Battle Droid. It opts for an Autofire attack, which has to hit Def 10. Because it doesn't have the "Autofire Proficiency" feat, the SBD takes a -4 on his attack roll. The SBD gets a 20 on its attack, adjusted to 16; autofire is successful and he targets a 4m square with Jay in it. Jay rolls a saving throw (DC 16) adding his Lightsaber Deflect (Defense) bonus and his Lightsaber Defense feat bonuses to the roll. He opts to use (attack) this round before he rolls, he gets an 18, successful and within 5 points of the DC. He is able to roll an attack with a -4 penalty against the SBD.</p><p></p><p>Really it's an attack roll at a slightly lower DC which is more likely to frag some classes than others. Also the average saving throw is lower every level than a corresponding total defense bonus, so it remains useful to tag individuals with. </p><p></p><p>As to easily hitting individuals: I'm not sure. Jedi in particular can get very large defense bonuses vs. ranged weapons. Between lightsaber defense, lightsaber deflect, dex, and class bonus one of the 4th level Guardians a player has built has a flat 17 Defense. +1 Dodge, +3 Defensive Fighting and we've got 21. Adds in Expertise, it's higher. Add in Extend Defense from adjacent Jedi soon and it gets even higher. A jedi interested in not getting hurt by blasters is rather good at it.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2168334, member: 12332"] My players suggested pretty much the same thing, so we're going to playtest it one of these days before I get the game going entirely. On the Autofire Attack option, the Jedi can choose to add his Lightsaber (Deflect) bonus and his Lightsaber Defense bonuses to the reflex save to avoid getting hit by autofire. This pumps up the Jedi's already pretty high saving throws but they can also opt NOT to add those bonuses. However ... the DC of the save is equal to 15 or the attack roll, whichever is higher. I never liked the static DC, so this is a rule I've used for a while. As per Deflect using defense, if the Jedi's save is within 5 points of the DC he can deflect a single shot as usual. So Jedi Jay is being fired on by a Super Battle Droid. It opts for an Autofire attack, which has to hit Def 10. Because it doesn't have the "Autofire Proficiency" feat, the SBD takes a -4 on his attack roll. The SBD gets a 20 on its attack, adjusted to 16; autofire is successful and he targets a 4m square with Jay in it. Jay rolls a saving throw (DC 16) adding his Lightsaber Deflect (Defense) bonus and his Lightsaber Defense feat bonuses to the roll. He opts to use (attack) this round before he rolls, he gets an 18, successful and within 5 points of the DC. He is able to roll an attack with a -4 penalty against the SBD. Really it's an attack roll at a slightly lower DC which is more likely to frag some classes than others. Also the average saving throw is lower every level than a corresponding total defense bonus, so it remains useful to tag individuals with. As to easily hitting individuals: I'm not sure. Jedi in particular can get very large defense bonuses vs. ranged weapons. Between lightsaber defense, lightsaber deflect, dex, and class bonus one of the 4th level Guardians a player has built has a flat 17 Defense. +1 Dodge, +3 Defensive Fighting and we've got 21. Adds in Expertise, it's higher. Add in Extend Defense from adjacent Jedi soon and it gets even higher. A jedi interested in not getting hurt by blasters is rather good at it. --fje [/QUOTE]
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