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SWRPG: Episode III Game mechanical thoughts.
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<blockquote data-quote="wingsandsword" data-source="post: 2339263" data-attributes="member: 14159"><p>I've been thinking about how some game elements of the SWRPG might need to be revised or updated from Episode III. Not a lot, just some additions that make sense or changes to fit what was show.</p><p></p><p>Yoda knocking out the Royal Guards. Force Strike against a living target is supposed to give a DSP. Well, I don't think Yoda would casually take a DSP while going to duel with a Sith Lord. So, here's an idea on how he could have done that:</p><p></p><p>New Use for Force Strike</p><p><strong>Knockout Strike:</strong> A force user may carefully control the amount of force they use, "pulling their punches" so to speak, by taking a -2 penalty on the Force Strike check. The attack is treated normally, and does normal Vitality damage, but if they would take any Wound Damage from the strike, they do not take any Wound damage and instead must make a Fortitude Save, DC 15 + Int modifier or be knocked out for 1d4+1 rounds. A successful save indicates they are merely stunned for 1 round.</p><p>Using this application of the Force Strike skill does not automatically give a Dark Side Point, but the GM should be careful with the adjudication of this ability, as it is somewhat questionable.</p><p></p><p>How the Emperor kept from appearing as a Force User to the Jedi all those years, two ways to handle this (the second also puts in a bit about his being "disfigured" from the duel with Mace).</p><p></p><p><strong>Dark Stealth: </strong>To help hide his true nature from the prying eyes of others, the Sith have learned how one who is touched by the Dark Side may call upon it to cloak their strength in the Force.</p><p>A character who is consumed by the Dark Side (more Dark Side Points than Wisdom) and has the Sith Sorcery feat may cloak himself from the function of the See Force skill which lets it detect other users of the Force for a duration of 24 hours, if they spend 20 Vitality points.</p><p></p><p>The other idea I had was a feat along the lines of:</p><p></p><p><strong>Dark Stealth</strong></p><p>You can cloak yourself in the Dark Side, delving deep into deceit and treachery.</p><p><em>Prerequsites: </em>Force Sensitive, Sense, Control, Alter, Sith Sorcery, 6+ Dark Side Points, Force Level 6th+, Force Stealth 8+ Ranks, Illusion 1+ Ranks.</p><p><em>Benefit: </em>Any attempt to your presence as a Force user or your status as Force Sensitive by any means suffers a -10 penalty. Any physical decay you suffer from failing a Fortitude save related to Dark Side Points when you increase in level have no outward physical appearance.</p><p><em>Special: </em>If you suffer damage from any Dark Side related Force Attack (Force Lightning, Force Grip, Hatred feat ect.) you lose the benefits of this Feat for 24 hours. You may choose to reactivate the feat at that time as a free action. You may voluntarily waive the benefits of this feat at any time as a free action as well.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2339263, member: 14159"] I've been thinking about how some game elements of the SWRPG might need to be revised or updated from Episode III. Not a lot, just some additions that make sense or changes to fit what was show. Yoda knocking out the Royal Guards. Force Strike against a living target is supposed to give a DSP. Well, I don't think Yoda would casually take a DSP while going to duel with a Sith Lord. So, here's an idea on how he could have done that: New Use for Force Strike [b]Knockout Strike:[/b] A force user may carefully control the amount of force they use, "pulling their punches" so to speak, by taking a -2 penalty on the Force Strike check. The attack is treated normally, and does normal Vitality damage, but if they would take any Wound Damage from the strike, they do not take any Wound damage and instead must make a Fortitude Save, DC 15 + Int modifier or be knocked out for 1d4+1 rounds. A successful save indicates they are merely stunned for 1 round. Using this application of the Force Strike skill does not automatically give a Dark Side Point, but the GM should be careful with the adjudication of this ability, as it is somewhat questionable. How the Emperor kept from appearing as a Force User to the Jedi all those years, two ways to handle this (the second also puts in a bit about his being "disfigured" from the duel with Mace). [b]Dark Stealth: [/b]To help hide his true nature from the prying eyes of others, the Sith have learned how one who is touched by the Dark Side may call upon it to cloak their strength in the Force. A character who is consumed by the Dark Side (more Dark Side Points than Wisdom) and has the Sith Sorcery feat may cloak himself from the function of the See Force skill which lets it detect other users of the Force for a duration of 24 hours, if they spend 20 Vitality points. The other idea I had was a feat along the lines of: [b]Dark Stealth[/b] You can cloak yourself in the Dark Side, delving deep into deceit and treachery. [i]Prerequsites: [/i]Force Sensitive, Sense, Control, Alter, Sith Sorcery, 6+ Dark Side Points, Force Level 6th+, Force Stealth 8+ Ranks, Illusion 1+ Ranks. [i]Benefit: [/i]Any attempt to your presence as a Force user or your status as Force Sensitive by any means suffers a -10 penalty. Any physical decay you suffer from failing a Fortitude save related to Dark Side Points when you increase in level have no outward physical appearance. [i]Special: [/i]If you suffer damage from any Dark Side related Force Attack (Force Lightning, Force Grip, Hatred feat ect.) you lose the benefits of this Feat for 24 hours. You may choose to reactivate the feat at that time as a free action. You may voluntarily waive the benefits of this feat at any time as a free action as well. Thoughts? [/QUOTE]
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