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SWRPG: Episode III Game mechanical thoughts.
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<blockquote data-quote="Khorod" data-source="post: 2339397" data-attributes="member: 1636"><p>Hmm... both the Emperor's masking of disformity could be easily attributed to Illusion. And masking himself from Jedi is the obvious use of Force Stealth. So, take both of those up to really high levels... and he can go head to head with Yoda and win on a Take 10.</p><p></p><p>What the Emperor demonstrated was a way to extend the duration of these powers.</p><p></p><p>The alternative Force Strike works well. Of course, there are bigger fish to fry. I think the Star Wars rules make the line between light and dark far too stark and absolute. There should be more room for gray.</p><p></p><p>To that end an untested rules thought of mine is to say that those Dark Side skills only give you the darkside point when you roll a '1' or a '20' when using them. While this is still a risk for Yoda, it is also the risk you take when using the Force to commit violence to smooth your path.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2339397, member: 1636"] Hmm... both the Emperor's masking of disformity could be easily attributed to Illusion. And masking himself from Jedi is the obvious use of Force Stealth. So, take both of those up to really high levels... and he can go head to head with Yoda and win on a Take 10. What the Emperor demonstrated was a way to extend the duration of these powers. The alternative Force Strike works well. Of course, there are bigger fish to fry. I think the Star Wars rules make the line between light and dark far too stark and absolute. There should be more room for gray. To that end an untested rules thought of mine is to say that those Dark Side skills only give you the darkside point when you roll a '1' or a '20' when using them. While this is still a risk for Yoda, it is also the risk you take when using the Force to commit violence to smooth your path. [/QUOTE]
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