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SWRPG: Episode III Game mechanical thoughts.
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2340078" data-attributes="member: 12332"><p>As I told my players when we started: The Force is much like a turkey. There is the light meat, and the dark meat ... but there is no gray meat.</p><p></p><p>I just added Force Push into Force Strike ... they can double the cost to 4 for a strike that tosses the target ... and then, for the movie, removed the "Strike" portion of Force strike, for a 2vp power that can knock people flying without damage.</p><p></p><p>My players really love that power.</p><p></p><p>Also added Jedi Jump and Fall and a few other things to yoink them up a little. But, really, the most powerful part of the Jedi is that they use melee weapons while most people use firearms ... and the rules allow them to disarm, sunder, and generally deny the foe his weapons rather easily.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2340078, member: 12332"] As I told my players when we started: The Force is much like a turkey. There is the light meat, and the dark meat ... but there is no gray meat. I just added Force Push into Force Strike ... they can double the cost to 4 for a strike that tosses the target ... and then, for the movie, removed the "Strike" portion of Force strike, for a 2vp power that can knock people flying without damage. My players really love that power. Also added Jedi Jump and Fall and a few other things to yoink them up a little. But, really, the most powerful part of the Jedi is that they use melee weapons while most people use firearms ... and the rules allow them to disarm, sunder, and generally deny the foe his weapons rather easily. --fje [/QUOTE]
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